A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
-
Updated
Dec 9, 2024 - C++
A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
Curated list of references for development of DOS applications.
CROSS LIB - A universal 8-bit library and some games built with it
A basic Mastodon client for Classic Mac OS
development kit and libraries for SEGA Master System / SEGA Game Gear / SEGA SG-1000 / SEGA SC-3000 homebrew programming using C language (and the SDCC compiler)
Episode source code for the 8-bit Atari 2600 / VCS / Video Computer System, one of the pioneering home gaming consoles.
VGA mode 13h programming in x86 Assembly
GameBoyAdvance graphical core registers wrapper functions... and a bit more.
A simple DOS memory viewer, with a simple text-based user interface. Written in Borland C++ 3.1 in 1997, recompiled in Windows 10 using DOSBox.
XMS Control Center is an XMS management & information utility. Written in Borland C++ 3.1 in 1997, recompiled in Windows 10 using DOSBox.
An isomorphic gamelib for retrocomputers
SHARP X1 (CZ-800 series) compatible free IPL ROM.
The UMPK-80 Emulator (CORE) is an open-source project that aims to provide a simple and modern INTEL 8080 / KR580VM80A-based microcomputer emulator.
Original SNES Star Fox source code restored to produce 1:1 retail ROM releases on compile
My first DOS game: revived!
1990s-style graphical effects for MS-DOS
Retro Sunset on NES
Astroblast (Atari 2600) meets Swabby!
Iconic "digital rain" effect from The Matrix. Written in Z80 assembler for ZX Spectrum.
Add a description, image, and links to the retroprogramming topic page so that developers can more easily learn about it.
To associate your repository with the retroprogramming topic, visit your repo's landing page and select "manage topics."