You can start compiling without having to return focus to the Unity editor after changing the script.
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Updated
May 1, 2019 - C#
You can start compiling without having to return focus to the Unity editor after changing the script.
Useful extension methods for Unity.
【Unity】カスタマイズ可能なツールバーのエディタ拡張
【Unity】シンボルを簡単に定義できるエディタ拡張
【Unity】Transform の Inspector にリセットボタンを追加するエディタ拡張
SceneSwitcher is a handy tool for Unity Editor that allows you to quickly and easily switch between scenes in your project. This solution is especially useful in large Unity projects, where managing multiple scenes can be difficult.
【Unity】スプライトの Border をコンテキストメニューから設定できるエディタ拡張
Sprite Mode が Multiple のテクスチャが持つ各スプライトの Inspector で border を編集できるようにするエディタ拡張
無料版の TexturePacker でパッキングしたテクスチャを Unity で使用できるようにするエディタ拡張
Unity Extensions
A Steering System consisting of common single and group steering behaviors
Unity Script Default Templates Assets
Misc. type extensions for Unity.
Common extensions for Unity types (UPM)
Unity Generic SerializeReference Field Editor
Null Check Extension for Fluent Interfaces - Это расширение для C# предназначено для упрощения работы с объектами, которые могут быть null. Оно добавляет метод IfNotNull, который выполняет указанное действие на объекте, если он не null, и выводит предупреждение в консоль, если объект является null.
Utility is a unity package containing Animator, Vector, List etc. extensions and handy functions to help developers.
⛔ DEPRECATED Pacote de extensções para unity3d
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