Deletes specific files and directories generated during the build.
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Updated
Aug 7, 2024 - C#
Deletes specific files and directories generated during the build.
This is a module for stepwise value game settings for Unity.
Copy the specified directory to the build path.
Manages screen transition effects for Unity.
These are components for creating roads using Unity's Splines.
This is a package for performing pathfinding using Dijkstra's algorithm with Unity's NavMesh. It is optimized for scenes where many objects move toward a few targets.
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