Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
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Updated
Dec 1, 2024 - C#
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
Wuthering Waves Convene Tracker Localization
Бот для продажи аккаунтов также для продажи файлов и т.п. Так как он не дошел до полной реализации, я решил его выставить сюда для доработки и т.п
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