Courseworks for the graphics module using OpenGL and Bullet Physics Engine
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Updated
May 14, 2018 - C++
Courseworks for the graphics module using OpenGL and Bullet Physics Engine
3D Transformation with OpenGL, Raster Based Graphics Pipeline with Z-buffer Algorithm, Ray Casting and Ray Tracing using Phong Lighting Model with Shadow
Using OpenGL to create computed-aided graphics.
Fourth-degree Computer Engineering subject at Universitat de Barcelona
Z-Buffer Rendering System with OpenGL
Graphics system. Scene view, adding objects, transformation and parametrization of them.
Motor gráfico que renderiza objetos 3D compuestos por poligonos triangulares teniendo en cuenta la profundidad de cada uno.
CG_demo of Z-Buffer, Scanline Z-Buffer and Hierarchical Z-Buffer
3D model rending engine built from scratch based on the concept of Z-buffer and Phong illumination model.
PixSoR - Pixel Software Renderer with Shader Emulation.
Own written engine for FPS games.
This project represents the use of Z-Buffer for rendering of basic 3D objects.
3D Modeling Graphics System (Win 3.1, Borland C++, 1996)
Software-based rasterization library
a spinning ascii donut
About This project represents the use of Z-Buffer for rendering of basic 3D objects.
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