This project just barely start, aiming to build a modern, gorgeous, and efficient media player for UWP, utilizing the Fluent Design for UI and leveraging FFmpeg to render media files. Benefit from FFmpegInteropX which is based on Microsoft/FFmpegInterop
The instructions listed below are partially excerpted from README of FFmpegInteropX and Microsoft/FFmpegInterop
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Visual Studio 2017 15.9.x
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Optional components from Visual Studio Installer:
- Universal Windows Platform tools
- VC++ 2017 version 15.9 v14.16 latest v141 tools
- Win 10 SDK (10.0.15063.0) for uwp: c#, vb, js
- Win 10 SDK (10.0.15063.0) for uwp: c++
- Visual C++ compilers and libraries for ARM64
- Visual C++ compilers and libraries for ARM
- C++ UWP tools for ARM64
- C++ runtime for UWP
- Visual Studio 2017
- Windows 10 SDK 1809 (10.0.17763.0) and Windows 10 SDK 1803 (10.0.17134.0)
- FFmpegInteropX
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First, Get the source code of Project-Neon
You can click Download on the web page or clone it by command lines
git clone https://github.com/totoroyyb/Project-Neon.git
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After downloading the source file, cd to the root directory of solution and then clone the source files of FFmpegInterop
git clone --recursive https://github.com/ffmpeginteropx/FFmpegInteropX.git
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Installing ffmpeg build tools
Now that you have the FFmpeg source code, you can follow the instructions on how to build FFmpeg for WinRT apps. Follow the setup instruction very carefully to avoid build issues!! Be very careful not to miss a single step. If you have problems building ffmpeg, go through these steps again, since chances are high that you missed some detail.
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Building ffmpeg with Visual Studio 2017
After installing the ffmpeg build tools, you can invoke
BuildFFmpeg_VS2017.bat
from a normal cmd prompt. It builds all Windows 10 versions of ffmpeg (x86, x64, ARM and ARM64).Note: You need Visual Studio 2017 15.9.0 or higher to build the ARM64 version of ffmpeg!
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Building the FFmpegInterop Library
After building ffmpeg with the steps above, you should find the ffmpeg libraries in the
ffmpeg/Build/<platform\>/<architecture\>
folders.Now you can build the FFmpegInterop library.
Simply open the Visual Studio solution file
FFmpegInterop.sln
, set one of the MediaPlayer[CS/CPP/JS] sample projects as StartUp project, and run. FFmpegInterop should build cleanly giving you the interop object as well as the selected sample MediaPlayer (C++, C# or JS) that show how to connect the MediaStreamSource to a MediaElement or Video tag for playback. -
So far, you should have done all the steps for building FFmpegInteropX and Project-Neon. Since the reference of ffmpeg library has been added into the configuration file of Project-Neon, you can right click the build button and run it.
Any contributions are all appreciated by making pull requests.
Thanks for all your help.
If you find any issues, please feel free to open a issue or just contact me by emailing.
Here is my email address: totoroq@outlook.com
This project is under license of Apache-2.0, for detail, please see LICENSE.
Library | License |
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FFmpegInteropX | Apach-2.0 |
Microsoft/FFmpegInterop | Apach-2.0 |
FFmpeg/FFmpeg | LGPL(partially GPL) |