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Cleanup rejects from patching
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trashguy committed Oct 12, 2024
1 parent 7d72720 commit 86af7d7
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Showing 57 changed files with 42 additions and 712 deletions.
8 changes: 0 additions & 8 deletions .git-blame-ignore-revs.rej

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81 changes: 0 additions & 81 deletions .github/workflows/linux_builds.yml.rej

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18 changes: 0 additions & 18 deletions .github/workflows/macos_builds.yml.rej

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39 changes: 0 additions & 39 deletions .github/workflows/windows_builds.yml.rej

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2 changes: 2 additions & 0 deletions COPYRIGHT.txt
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Expand Up @@ -122,6 +122,7 @@ Files: ./servers/physics_3d/gjk_epa.cpp
./servers/physics_3d/shape_3d_sw.h
Comment: Bullet Continuous Collision Detection and Physics Library
Copyright: 2003-2008, Erwin Coumans
2024-present, Redot Engine contributors
2014-present, Godot Engine contributors
2007-2014, Juan Linietsky, Ariel Manzur
License: Expat and Zlib
Expand All @@ -130,6 +131,7 @@ Files: ./servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
./servers/physics_3d/joints/cone_twist_joint_3d_sw.h
Comment: Bullet Continuous Collision Detection and Physics Library
Copyright: 2007, Starbreeze Studios
2024-present, Redot Engine contributors
2014-present, Godot Engine contributors
2007-2014, Juan Linietsky, Ariel Manzur
License: Expat and Zlib
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17 changes: 0 additions & 17 deletions COPYRIGHT.txt.rej

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4 changes: 2 additions & 2 deletions SConstruct
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Expand Up @@ -637,7 +637,7 @@ if methods.using_gcc(env):
elif cc_version_major < 9:
print_error(
"Detected GCC version older than 9, which does not fully support "
"C++17, or has bugs when compiling Godot. Supported versions are 9 "
"C++17, or has bugs when compiling Redot. Supported versions are 9 "
"and later. Use a newer GCC version, or Clang 6 or later by passing "
'"use_llvm=yes" to the SCons command line.'
)
Expand Down Expand Up @@ -774,7 +774,7 @@ else:
# We apply it to CCFLAGS (both C and C++ code) in case it impacts C features.
env.Prepend(CCFLAGS=["/std:c++17"])

# Disable exception handling. Godot doesn't use exceptions anywhere, and this
# Disable exception handling. Redot doesn't use exceptions anywhere, and this
# saves around 20% of binary size and very significant build time (GH-80513).
if env["disable_exceptions"]:
if env.msvc:
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32 changes: 0 additions & 32 deletions SConstruct.rej

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10 changes: 0 additions & 10 deletions core/io/json.cpp.rej

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30 changes: 0 additions & 30 deletions core/math/transform_interpolator.cpp.rej

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10 changes: 0 additions & 10 deletions core/object/script_language.h.rej

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10 changes: 0 additions & 10 deletions doc/classes/Object.xml.rej

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4 changes: 2 additions & 2 deletions doc/classes/RenderingServer.xml
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Expand Up @@ -5583,9 +5583,9 @@
<constant name="RENDERING_INFO_VIDEO_MEM_USED" value="5" enum="RenderingInfo">
Video memory used (in bytes). When using the Forward+ or mobile rendering backends, this is always greater than the sum of [constant RENDERING_INFO_TEXTURE_MEM_USED] and [constant RENDERING_INFO_BUFFER_MEM_USED], since there is miscellaneous data not accounted for by those two metrics. When using the GL Compatibility backend, this is equal to the sum of [constant RENDERING_INFO_TEXTURE_MEM_USED] and [constant RENDERING_INFO_BUFFER_MEM_USED].
</constant>
<constant name="FEATURE_SHADERS" value="0" enum="Features" deprecated="This constant has not been used since Godot 3.0.">
<constant name="FEATURE_SHADERS" value="0" enum="Features" deprecated="This constant has not been used since Redot 3.0.">
</constant>
<constant name="FEATURE_MULTITHREADED" value="1" enum="Features" deprecated="This constant has not been used since Godot 3.0.">
<constant name="FEATURE_MULTITHREADED" value="1" enum="Features" deprecated="This constant has not been used since Redot 3.0.">
</constant>
</constants>
</class>
22 changes: 0 additions & 22 deletions doc/classes/RenderingServer.xml.rej

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2 changes: 1 addition & 1 deletion drivers/gles3/rasterizer_gles3.cpp
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Expand Up @@ -351,7 +351,7 @@ RasterizerGLES3::RasterizerGLES3() {
}
}

// Disable OpenGL linear to sRGB conversion, because Godot will always do this conversion itself.
// Disable OpenGL linear to sRGB conversion, because Redot will always do this conversion itself.
glDisable(GL_FRAMEBUFFER_SRGB);

// OpenGL needs to be initialized before initializing the Rasterizers
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10 changes: 0 additions & 10 deletions drivers/gles3/rasterizer_gles3.cpp.rej

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9 changes: 0 additions & 9 deletions editor/editor_about.cpp.rej

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10 changes: 0 additions & 10 deletions editor/editor_file_system.cpp.rej

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