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Added .gitconfig template with state and last aliases.
Added batch file for renaming branches on local and remote git repos. Will eventually be replaced with a git alias.
Replaced the Content/char directory with Content/mech.
Added material-related naming conventions.
Updated the materials library.
added: mf_distance_fade (kind of what it sounds like). added: mf_fresnel_gradient (this may not work at the moment).
added: mf_fuzzy_shading (more customizable version of Epic's fuzzy shading function).
added: mf_highprecision_worldpos_sampling (I hope it's what it sounds like because I don't remember even writing it).
added: mf_luminance_adaptive (calculates the luminance of a single buffer sample, optionally taking eye adaptation into account).
added: mf_metallic_shading (exaggerated shading for metallic materials; based on Epic's with iterations on our side).
added: smooth step material function; changed scalar-based one based on research, float3 one is pretty standard.
added: SRGB->Linear color conversation using a best-fit value. added: A whole lot of texture bombing functions in order to split out the complexity from Epic's one-stop-shopping one. Note: still very expensive.
added: mf_truesky_directional_light (just a copy of trueSKY's shadow mapping function).
added: mf_wind (gets a float4 from a material parameter collection and uses the X/Y as wind direction and W as wind speed). added: the miscellaneous post-effect sharpening materials I've been playing with.
Misc. updates and fixed the list views.
Updated CONVENTIONS.md with some filename prefixes.
Created CONVENTIONS.md and got it kinda started.
Fleshing out the README.md with informations!
Tried adding Sign Bunny to the greeting. Failed.
Adding some UE4 assets that I dig.
Adding git attribute/ignore/LFS templates.
Updated INSTALL instructions.
Updated powershell script installation instructions with a note that I'm an idiot.
Adding PowerShell 5 scripts/tools, a sample profile, and setup instructions.
Added tool to automate channel-packing for megascan textures.
More export artifact clean-up.
Fixed some basic export artifacts from Notion.
I'm dumb.
Fixing up the header.
Adding in our internal Todoist task management practices doc.