Releases: tristankechlo/LivingThings
Releases · tristankechlo/LivingThings
1.21.4-2.2.0 [RELEASE]
- port to 1.21.4
Full Changelog: 1.21.3-2.2.0...1.21.4-2.2.0
1.21.3-2.2.0 [RELEASE]
- port to 1.21.3
- make temptation range changeable through the config
- support for patchouli disabled for all loaders
- lexicon is currently not usable
Full Changelog: 1.21.1-2.2.0...1.21.3-2.2.0
1.21.1-2.2.0 [RELEASE]
- change default values of the NetherKnight
- lowered
weaponDropChance
from 100% to 15% - increased health from 60 (30 hearts) to 180 (90 hearts)
- lowered spawnweight from 18 to 15 (spawns a little less)
- only take effect for new or reset configurations => existing configs would need to be adjusted manually
- lowered
- update and create item/entity tags
- add
ancient_helmet
tominecraft:head_armor
- add all custom food items to the corresponding food tags
- add all water animals to
minecraft:aquatic
- definition of temptation/taming items now via item-tags
- related config options of the mobs are no longer used
- this effects: BabyEnderDragon, Crab, Elephant, Flamingo, Giraffe, Koala, Lion, Monkey, Ostrich, Owl, Peacock, Penguin, Raccoon, Shroomie, Snail
- now defined via the tag
livingthings:elephant_food
,livingthings:flamingo_food
, ...
- add
- update banana item texture
Full Changelog: 1.21.1-2.1.3...1.21.1-2.2.0
1.20.6-2.2.0 [RELEASE]
- change default values of the NetherKnight
- lowered
weaponDropChance
from 100% to 15% - increased health from 60 (30 hearts) to 180 (90 hearts)
- lowered spawnweight from 18 to 15 (spawns a little less)
- only take effect for new or reset configurations => existing configs would need to be adjusted manually
- lowered
- update and create item/entity tags
- add
ancient_helmet
tominecraft:head_armor
- add all custom food items to the corresponding food tags
- add all water animals to
minecraft:aquatic
- definition of temptation/taming items now via item-tags
- related config options of the mobs are no longer used
- this effects: BabyEnderDragon, Crab, Elephant, Flamingo, Giraffe, Koala, Lion, Monkey, Ostrich, Owl, Peacock, Penguin, Raccoon, Shroomie, Snail
- now defined via the tag
livingthings:elephant_food
,livingthings:flamingo_food
, ...
- add
- update banana item texture
Full Changelog: 1.20.6-2.1.3...1.20.6-2.2.0
1.20.4-2.2.0 [RELEASE]
- change default values of the NetherKnight
- lowered
weaponDropChance
from 100% to 15% - increased health from 60 (30 hearts) to 180 (90 hearts)
- lowered spawnweight from 18 to 15 (spawns a little less)
- only take effect for new or reset configurations => existing configs would need to be adjusted manually
- lowered
- update and create item/entity tags
- add
ancient_helmet
tominecraft:head_armor
- add all custom food items to the corresponding food tags
- add all water animals to
minecraft:aquatic
- definition of temptation/taming items now via item-tags
- related config options of the mobs are no longer used
- this effects: BabyEnderDragon, Crab, Elephant, Flamingo, Giraffe, Koala, Lion, Monkey, Ostrich, Owl, Peacock, Penguin, Raccoon, Shroomie, Snail
- now defined via the tag
livingthings:elephant_food
,livingthings:flamingo_food
, ...
- add
- update banana item texture
Full Changelog: 1.20.4-2.1.3...1.20.4-2.2.0
1.20.1-2.2.0 [RELEASE]
- change default values of the NetherKnight
- lowered
weaponDropChance
from 100% to 15% - increased health from 60 (30 hearts) to 180 (90 hearts)
- lowered spawnweight from 18 to 15 (spawns a little less)
- only take effect for new or reset configurations => existing configs would need to be adjusted manually
- lowered
- update and create item/entity tags
- add
ancient_helmet
tominecraft:head_armor
- add all custom food items to the corresponding food tags
- add all water animals to
minecraft:aquatic
- definition of temptation/taming items now via item-tags
- related config options of the mobs are no longer used
- this effects: BabyEnderDragon, Crab, Elephant, Flamingo, Giraffe, Koala, Lion, Monkey, Ostrich, Owl, Peacock, Penguin, Raccoon, Shroomie, Snail
- now defined via the tag
livingthings:elephant_food
,livingthings:flamingo_food
, ...
- add
- update banana item texture
Full Changelog: 1.20.1-2.1.3...1.20.1-2.2.0
1.19.4-2.2.0 [RELEASE]
- change default values of the NetherKnight
- lowered
weaponDropChance
from 100% to 15% - increased health from 60 (30 hearts) to 180 (90 hearts)
- lowered spawnweight from 18 to 15 (spawns a little less)
- only take effect for new or reset configurations => existing configs would need to be adjusted manually
- lowered
- update and create item/entity tags
- add
ancient_helmet
tominecraft:head_armor
- add all custom food items to the corresponding food tags
- add all water animals to
minecraft:aquatic
- definition of temptation/taming items now via item-tags
- related config options of the mobs are no longer used
- this effects: BabyEnderDragon, Crab, Elephant, Flamingo, Giraffe, Koala, Lion, Monkey, Ostrich, Owl, Peacock, Penguin, Raccoon, Shroomie, Snail
- now defined via the tag
livingthings:elephant_food
,livingthings:flamingo_food
, ...
- add
- update banana item texture
Full Changelog: 1.19.4-2.1.3...1.19.4-2.2.0
1.19.2-2.2.0 [RELEASE]
- change default values of the NetherKnight
- lowered
weaponDropChance
from 100% to 15% - increased health from 60 (30 hearts) to 180 (90 hearts)
- lowered spawnweight from 18 to 15 (spawns a little less)
- only take effect for new or reset configurations => existing configs would need to be adjusted manually
- lowered
- update and create item/entity tags
- add
ancient_helmet
tominecraft:head_armor
- add all custom food items to the corresponding food tags
- add all water animals to
minecraft:aquatic
- definition of temptation/taming items now via item-tags
- related config options of the mobs are no longer used
- this effects: BabyEnderDragon, Crab, Elephant, Flamingo, Giraffe, Koala, Lion, Monkey, Ostrich, Owl, Peacock, Penguin, Raccoon, Shroomie, Snail
- now defined via the tag
livingthings:elephant_food
,livingthings:flamingo_food
, ...
- add
- update banana item texture
Full Changelog: 1.19.2-2.1.3...1.19.2-2.2.0
1.18.2-2.2.0 [RELEASE]
- change default values of the NetherKnight
- lowered
weaponDropChance
from 100% to 15% - increased health from 60 (30 hearts) to 180 (90 hearts)
- lowered spawnweight from 18 to 15 (spawns a little less)
- only take effect for new or reset configurations => existing configs would need to be adjusted manually
- lowered
- update and create item/entity tags
- add
ancient_helmet
tominecraft:head_armor
- add all custom food items to the corresponding food tags
- add all water animals to
minecraft:aquatic
- definition of temptation/taming items now via item-tags
- related config options of the mobs are no longer used
- this effects: BabyEnderDragon, Crab, Elephant, Flamingo, Giraffe, Koala, Lion, Monkey, Ostrich, Owl, Peacock, Penguin, Raccoon, Shroomie, Snail
- now defined via the tag
livingthings:elephant_food
,livingthings:flamingo_food
, ...
- add
- update banana item texture
Full Changelog: 1.18.2-2.1.3...1.18.2-2.2.0
1.21.1-2.1.3 [RELEASE]
remove custom argument type, fixes some incompatibilities with other mods
Full Changelog: 1.21.1-2.1.2...1.21.1-2.1.3