Multidirectional shooter using pyxel retro game engine
The game is inspired in classics like Robotron: 2084 and Llamatron
The goal of the project is also creating a generic 2D game engine being agnostic to pyxel and rendering in general.
That's why the project have this structure:
engine
. Base class for all entities of the game, the gameworld, collisions and movementgame
. Pyxeltron game modelling using theengine
capabilities (through inheritance etc.), without render definitions.render
. Pyxeltron render (assets, entities mapping, glue file between game engine and render, etc.)
Run render/main.py
There are also a windows executable packing the game, in standalone_executable/pyxeltron.exe
- Create new types of enemies that shoots, drop bombs etc.
- Add power-up items.
- Local and internet cooperative (2 players).
Credits to Cluly