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Alejandro Juan Pérez edited this page Feb 23, 2015 · 2 revisions

The Continuous World of Dungeon Siege - Scott Bilas

http://scottbilas.com/files/2003/gdc_san_jose/continuous_world_paper.html

About floating point precision and why do we still use it - StackExchange

http://gamedev.stackexchange.com/questions/3351/about-floating-point-precision-and-why-do-we-still-use-it

Resource manager for open world game - GameDev Forum

http://www.gamedev.net/topic/663222-resource-manager-for-open-world-game/

3D Game Engine Design - David H- Eberly

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