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References
Alejandro Juan Pérez edited this page Feb 23, 2015
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The Continuous World of Dungeon Siege - Scott Bilas
http://scottbilas.com/files/2003/gdc_san_jose/continuous_world_paper.html
About floating point precision and why do we still use it - StackExchange
Resource manager for open world game - GameDev Forum
http://www.gamedev.net/topic/663222-resource-manager-for-open-world-game/
3D Game Engine Design - David H- Eberly