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#642 Added explanation for FIXME.
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koschke committed Oct 6, 2023
1 parent 81cf2aa commit e0a4a12
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion Assets/SEE/Game/Worlds/PlayerSpawner.cs
Original file line number Diff line number Diff line change
Expand Up @@ -133,7 +133,8 @@ private void Spawn(ulong owner)
// Nested NetworkObject components aren't permitted in network prefabs.

//GameObject faceCam = PrefabInstantiator.InstantiatePrefab("Prefabs/FaceCam/FaceCam", parent: player.transform);
#if false // FIXME

#if false // FIXME: The FaceCam is already added in the prefab of the player. No need to add it by the code below.

#if !PLATFORM_LUMIN || UNITY_EDITOR
if (networkManager.IsServer)
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