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Project written during my 3rd year studying Computer Science at The University of Manchester. It's purpose was to explore procedural content generation through the automatic creation game maps for a 2D dungeon crawler.
uom-cs-projects/PMG-3rdYearProject
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Project written during my 3rd year studying Computer Science at The University of Manchester. It's purpose was to explore procedural content generation through the automatic creation game maps for a 2D dungeon crawler.
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- D 95.1%
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