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New Crowdin updates (#97)
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* New translations site.json (Chinese Simplified)

* New translations site.json (Chinese Simplified)

* New translations index.json (Ukrainian)

* New translations index.json (Turkish)

* New translations game.json (Spanish)

* New translations game.json (French)

* New translations game.json (German)

* New translations game.json (Italian)

* New translations game.json (Japanese)

* New translations game.json (Korean)

* New translations game.json (Portuguese)

* New translations game.json (Russian)

* New translations game.json (Turkish)

* New translations game.json (Chinese Simplified)

* New translations game.json (Ukrainian)

* New translations game.json (Spanish)

* New translations game.json (Russian)

* New translations game.json (Chinese Simplified)

* New translations game.json (French)
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userXinos authored Feb 17, 2024
1 parent 3b97063 commit 1de64a3
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6 changes: 6 additions & 0 deletions i18n/externalLocales/tr/index.json
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"TID_MORE_INFO_BTN": "MORE INFORMATION",
"TID_DISTANCE": "{0}ab",
"TID_MODULE_CANT_ACTIVATE_NEED_CARGO_ONBOARD": "Bu modül, etkinleştirilmeden önce belirli bir Kargo türüne ihtiyaç duyar.",
"TID_DLG_TITLE_ERROR": "ERROR",
"TID_TUT_CONSTRUCT_SHIPYARD": "Tersane i̇nşa edi̇n",
"TID_TUT_CONSTRUCT_SHIPYARD_INFO": "Tersaneler madencilik, ekonomi ve savaş görevlerinde kullanılacak yeni gemiler inşa etmenize olanak tanır.",
"TID_TUT_SELECT_SHIPYARD": "• TERSANENİZİ seçin.",
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"TID_SETTINGS_DLG_SIGN_OUT": "Çıkış",
"TID_SETTINGS_DLG_LANGUAGE": "Dili Değiştir",
"TID_LINK_DEVICE_DLG_SUBMIT_CODE_BTN": "Gönder",
"TID_CORP_TAB_MY_CORP": "MY CORPORATION",
"TID_CORP_NAME_LABEL": "Ad",
"TID_CORP_DESCR_LABEL": "Açıklama",
"TID_CORP_DIALOG_EDIT": "EDIT",
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"TID_MOD_REP_DRONE_REP_EXPIRE": "Temel onarım mi̇ktarı",
"TID_MOD_REP_DRONE_REP_COMBAT": "Maksi̇mum onarım mi̇ktarı",
"TID_MOD_REP_DRONE_RANGE": "Tami̇r menzi̇li̇",
"TID_MODULE_STAT_TELEPORT_DAMAGE": "TELEPORT DAMAGE",
"TID_MISSIONS_DLG_RED_STAR_SUPERNOVA_TIMER": "{0} i̇çi̇nde süpernova",
"TID_DARK_RED_STAR_LABEL": "DARK RED STAR",
"TID_RS_DLG_JUMP_SHIPS_BTN": "Gemi̇leri̇ atlat",
"TID_BS_FINAL_POSITIONS": "FINAL STANDINGS",
"TID_BS_FRAGMENTS_REWARD_TITLE": "Mavi̇ yıldız parçaları",
"TID_CR_ASTEROID_FIELD": "Zengin Asteroit Alanı",
"TID_SECURITY_RATING": "Güvenli̇k sevi̇yesi̇",
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"TID_STARTER_PACK_DESCR": "Hesap başına bi̇r adet",
"TID_STARTER_PACK_2": "Başlangıç paketi̇ 2",
"TID_BOOSTER_PACK": "Kri̇stal kargosu",
"TID_HYDRO_PACK": "HYDROGEN TRANSMISSION",
"TID_HYDRO_PACK_DESCR": "• Receive additional Hydrogen every day, equal to {0}% of Hydrogen storage.\\n• Lasts {1} days.",
"TID_CHAT_TAB_CORPORATION": "Korporasyon",
"TID_PLANET_UPG_CREDIT_STORE": "Kredi̇ deposu",
"TID_PLANET_UPG_HYDROGEN_STORE": "Hi̇drojen deposu",
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6 changes: 6 additions & 0 deletions i18n/externalLocales/uk/index.json
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"TID_MORE_INFO_BTN": "Детальніше",
"TID_DISTANCE": "{0} АО",
"TID_MODULE_CANT_ACTIVATE_NEED_CARGO_ONBOARD": "Цей модуль вимагає певного типу вантажу, перш ніж його можна буде активувати.",
"TID_DLG_TITLE_ERROR": "ERROR",
"TID_TUT_CONSTRUCT_SHIPYARD": "ПОБУДУВАТИ КОРАБЕЛЬНИЙ ДОК",
"TID_TUT_CONSTRUCT_SHIPYARD_INFO": "В корабельному доці ви можете побудувати кораблі добування, транспортні кораблі та лінкорі.",
"TID_TUT_SELECT_SHIPYARD": "• Виберіть ваш корабельний док",
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"TID_SETTINGS_DLG_SIGN_OUT": "ВИЙТИ",
"TID_SETTINGS_DLG_LANGUAGE": "Змінити мову",
"TID_LINK_DEVICE_DLG_SUBMIT_CODE_BTN": "НАДІСЛАТИ",
"TID_CORP_TAB_MY_CORP": "MY CORPORATION",
"TID_CORP_NAME_LABEL": "НАЗВА",
"TID_CORP_DESCR_LABEL": "ОПИС",
"TID_CORP_DIALOG_EDIT": "Редагувати",
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"TID_MOD_REP_DRONE_REP_EXPIRE": "БАЗОВИЙ РЕМОНТ",
"TID_MOD_REP_DRONE_REP_COMBAT": "МАКСИМАЛЬНИЙ РЕМОНТ",
"TID_MOD_REP_DRONE_RANGE": "ДІАПАЗОН РЕМОНТУ",
"TID_MODULE_STAT_TELEPORT_DAMAGE": "TELEPORT DAMAGE",
"TID_MISSIONS_DLG_RED_STAR_SUPERNOVA_TIMER": "ДО ВИБУХУ ЗІРКИ {0}",
"TID_DARK_RED_STAR_LABEL": "Темна Червона Зірка",
"TID_RS_DLG_JUMP_SHIPS_BTN": "ВАРТІСТЬ ПРОХОДУ КОРАБЛІВ \\n 1> 2> 3> і т.д.",
"TID_BS_FINAL_POSITIONS": "FINAL STANDINGS",
"TID_BS_FRAGMENTS_REWARD_TITLE": "ФРАГМЕНТИ БЛАКИТНОЇ ЗІРКИ",
"TID_CR_ASTEROID_FIELD": "Багатий астероїд",
"TID_SECURITY_RATING": "РІВЕНЬ БЕЗПЕКИ",
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"TID_STARTER_PACK_DESCR": "ОБМЕЖЕННЯ ОДНИН НА ОБЛІКОВИЙ ЗАПИС",
"TID_STARTER_PACK_2": "СТАРТОВИЙ ПАКЕТ 2",
"TID_BOOSTER_PACK": "ДОСТАВКА КРИСТАЛІВ",
"TID_HYDRO_PACK": "HYDROGEN TRANSMISSION",
"TID_HYDRO_PACK_DESCR": "• Receive additional Hydrogen every day, equal to {0}% of Hydrogen storage.\\n• Lasts {1} days.",
"TID_CHAT_TAB_CORPORATION": "КОРПОРАЦІЯ",
"TID_PLANET_UPG_CREDIT_STORE": "ЗБЕРІГАННЯ КРЕДИТІВ",
"TID_PLANET_UPG_HYDROGEN_STORE": "ЗБЕРІГАННЯ ВОДНЮ",
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5 changes: 4 additions & 1 deletion i18n/locales/de/game.json
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"COOLDOWN_AFTER_JUMPING_TO_ANOTHER_SHIP_TYPE": "Abklingzeit nach dem Springen zu einem anderen Schiffstyp",
"MOONS": "Monde",
"TURRET": "Turret",
"BLUEPRINTS_GRANTED": "Blueprints granted"
"BLUEPRINTS_GRANTED": "Blueprints granted",
"MINIMUM_RANGE": "Minimum range",
"HYDRO_COST_MODIFIER": "Hydro cost modifier",
"ARTIFACT_DRS_POINTS": "Points for DRS artifact"
}
5 changes: 4 additions & 1 deletion i18n/locales/es/game.json
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"COOLDOWN_AFTER_JUMPING_TO_ANOTHER_SHIP_TYPE": "Enfriamiento después de saltar a otro tipo de nave",
"MOONS": "Lunas",
"TURRET": "Torreta",
"BLUEPRINTS_GRANTED": "Planos otorgados"
"BLUEPRINTS_GRANTED": "Planos otorgados",
"MINIMUM_RANGE": "Alcance mínimo",
"HYDRO_COST_MODIFIER": "Modificador del consumo de Hidrógeno",
"ARTIFACT_DRS_POINTS": "Puntos del Artefacto de Estrella Roja Oscura"
}
5 changes: 4 additions & 1 deletion i18n/locales/fr/game.json
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"COOLDOWN_AFTER_JUMPING_TO_ANOTHER_SHIP_TYPE": "Temps de recharge après le saut avec un autre type de vaisseau",
"MOONS": "Lune",
"TURRET": "Tourelle",
"BLUEPRINTS_GRANTED": "Blueprints granted"
"BLUEPRINTS_GRANTED": "Blueprints granted",
"MINIMUM_RANGE": "Minimum range",
"HYDRO_COST_MODIFIER": "Modificateur de coût Hydro",
"ARTIFACT_DRS_POINTS": "Points for DRS artifact"
}
5 changes: 4 additions & 1 deletion i18n/locales/it/game.json
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"COOLDOWN_AFTER_JUMPING_TO_ANOTHER_SHIP_TYPE": "Cooldown after jumping to another ship type",
"MOONS": "Moons",
"TURRET": "Turret",
"BLUEPRINTS_GRANTED": "Blueprints granted"
"BLUEPRINTS_GRANTED": "Blueprints granted",
"MINIMUM_RANGE": "Minimum range",
"HYDRO_COST_MODIFIER": "Hydro cost modifier",
"ARTIFACT_DRS_POINTS": "Points for DRS artifact"
}
5 changes: 4 additions & 1 deletion i18n/locales/jp/game.json
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"COOLDOWN_AFTER_JUMPING_TO_ANOTHER_SHIP_TYPE": "戦艦以外のジャンプ後のクールダウン",
"MOONS": "衛星",
"TURRET": "Turret",
"BLUEPRINTS_GRANTED": "Blueprints granted"
"BLUEPRINTS_GRANTED": "Blueprints granted",
"MINIMUM_RANGE": "Minimum range",
"HYDRO_COST_MODIFIER": "Hydro cost modifier",
"ARTIFACT_DRS_POINTS": "Points for DRS artifact"
}
5 changes: 4 additions & 1 deletion i18n/locales/ko/game.json
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"COOLDOWN_AFTER_JUMPING_TO_ANOTHER_SHIP_TYPE": "Cooldown after jumping to another ship type",
"MOONS": "Moons",
"TURRET": "Turret",
"BLUEPRINTS_GRANTED": "Blueprints granted"
"BLUEPRINTS_GRANTED": "Blueprints granted",
"MINIMUM_RANGE": "Minimum range",
"HYDRO_COST_MODIFIER": "Hydro cost modifier",
"ARTIFACT_DRS_POINTS": "Points for DRS artifact"
}
5 changes: 4 additions & 1 deletion i18n/locales/pt/game.json
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"COOLDOWN_AFTER_JUMPING_TO_ANOTHER_SHIP_TYPE": "Cooldown after jumping to another ship type",
"MOONS": "Moons",
"TURRET": "Turret",
"BLUEPRINTS_GRANTED": "Blueprints granted"
"BLUEPRINTS_GRANTED": "Blueprints granted",
"MINIMUM_RANGE": "Minimum range",
"HYDRO_COST_MODIFIER": "Hydro cost modifier",
"ARTIFACT_DRS_POINTS": "Points for DRS artifact"
}
5 changes: 4 additions & 1 deletion i18n/locales/ru/game.json
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"COOLDOWN_AFTER_JUMPING_TO_ANOTHER_SHIP_TYPE": "Перезарядка после прыжка к другим типом корабля",
"MOONS": "Луны",
"TURRET": "Турель",
"BLUEPRINTS_GRANTED": "Полученные чертежи"
"BLUEPRINTS_GRANTED": "Полученные чертежи",
"MINIMUM_RANGE": "Минимальная дальность",
"HYDRO_COST_MODIFIER": "Модификатор водорода",
"ARTIFACT_DRS_POINTS": "Очки за ДКЗ артефакт"
}
5 changes: 4 additions & 1 deletion i18n/locales/tr/game.json
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"COOLDOWN_AFTER_JUMPING_TO_ANOTHER_SHIP_TYPE": "Diğer tür gemiyle atlama soğuma süresi",
"MOONS": "Aylar",
"TURRET": "Taret",
"BLUEPRINTS_GRANTED": "Onaylı bluprintler"
"BLUEPRINTS_GRANTED": "Onaylı bluprintler",
"MINIMUM_RANGE": "Minimum range",
"HYDRO_COST_MODIFIER": "Hydro cost modifier",
"ARTIFACT_DRS_POINTS": "Points for DRS artifact"
}
5 changes: 4 additions & 1 deletion i18n/locales/uk/game.json
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"COOLDOWN_AFTER_JUMPING_TO_ANOTHER_SHIP_TYPE": "Перезарядка після стрибка інший типом корабля",
"MOONS": "Супутники",
"TURRET": "Турель",
"BLUEPRINTS_GRANTED": "Отримано креслень"
"BLUEPRINTS_GRANTED": "Отримано креслень",
"MINIMUM_RANGE": "Minimum range",
"HYDRO_COST_MODIFIER": "Hydro cost modifier",
"ARTIFACT_DRS_POINTS": "Points for DRS artifact"
}
5 changes: 4 additions & 1 deletion i18n/locales/zh-si/game.json
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"COOLDOWN_AFTER_JUMPING_TO_ANOTHER_SHIP_TYPE": "其他舰船跃迁冷却",
"MOONS": "卫星数目",
"TURRET": "炮塔",
"BLUEPRINTS_GRANTED": "蓝图获取"
"BLUEPRINTS_GRANTED": "蓝图获取",
"MINIMUM_RANGE": "最小射程",
"HYDRO_COST_MODIFIER": "氢气花费修正",
"ARTIFACT_DRS_POINTS": "暗红神器积分"
}
6 changes: 3 additions & 3 deletions i18n/locales/zh-si/site.json
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"NO": "",
"VALUE": "值 {0}",
"ABOUT": "关于",
"ABOUT_BODY": " 本网页程序系一个基于解析 {hades_star} 所获得的{data}运行的{open_source}项目,由 {game_developer} 所有。\n\n 部分游戏概念图由{artist_name}制作,可以在{his_website}上查看。\n\n 特别感谢以下人员对本应用程序的本地化做出的贡献\n如下:{list_of_people} \n 你也可以通过{platforms}向我捐赠。\n\n 如果你有任何问题或建议,欢迎通过Discord联系我,我的id是 {discord_username}。无论是通过{hso}或私信亦或是在{github}上{open_an_issue}来与我取得联系都是可行的。",
"ABOUT_BODY_MADE_WITH": "基于{github}用爱发电{emoji}",
"ABOUT_BODY": "本网页程序系一个基于解析 {hades_star} 所获得的{data}运行的{open_source}项目,由 {game_developer} 所有。\n\n部分游戏概念图由{artist_name}制作,可以在{his_website}上查看。\n\n特别感谢以下人员对本应用程序的本地化做出的贡献\n如下:{list_of_people} \n你也可以通过{platforms}向我捐赠。\n\n如果你有任何问题或建议,欢迎通过Discord联系我,我的id是 {discord_username}。无论是通过{hso}或私信亦或是在{github}上{open_an_issue}来与我取得联系都是可行的。",
"ABOUT_BODY_MADE_WITH": "基于{github}{emoji}发电",
"OPEN_SOURCE": "开源",
"DATA": "数据",
"HIS_WEBSITE": "他的网站",
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"CRYSTAL_CALCULATOR": "水晶计算器",
"TIME": "研究时间",
"UPGRADE_TIME_IN_PARALLEL": "并行升级时间",
"UPGRADE_TIME_IN_PARALLEL_INFO": " 计划中所有的星球或模组的升级花费除以其升级时间再求和,我们便得到了得以保证持续升级所需的每小时星币花费。\n\n 然后在设置中提前设定好的每日收入将被转化为每小时收入并用于判断是否达到实际所需的每小时收入。如果不足,将计算达到所需每小时收入的周期数(这也意味着我们的收入不足以维持星球或模组的持续升级)。\n\n 最终,我们得到了实际上的并行升级时间,它考虑到了每天用在升级上的星币花费和升级本身的时间花费。",
"UPGRADE_TIME_IN_PARALLEL_INFO": "计划中所有的星球或模组的升级花费除以其升级时间再求和,我们便得到了得以保证持续升级所需的每小时星币花费。\n\n然后在设置中提前设定好的每日收入将被转化为每小时收入并用于判断是否达到实际所需的每小时收入。如果不足,将计算达到所需每小时收入的周期数(这也意味着我们的收入不足以维持星球或模组的持续升级)。\n\n最终,我们得到了实际上的并行升级时间,它考虑到了每天用在升级上的星币花费和升级本身的时间花费。",
"DAILY_INVESTMENT": "每日星币花费",
"COMMUNITY_CONTENT": "此内容由社区提供。点击 {0} 可以编辑。",
"HERE": "这里",
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