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New Crowdin updates (#71)
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* New translations index.json (Turkish)

* New translations index.json (Ukrainian)

* New translations index.json (Turkish)

* New translations index.json (Ukrainian)

* New translations index.json (Turkish)

* New translations index.json (Ukrainian)

* New translations index.json (Turkish)

* New translations index.json (Ukrainian)
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userXinos authored Dec 17, 2023
1 parent 2c8c56c commit 54e93b7
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29 changes: 17 additions & 12 deletions i18n/externalLocales/tr/index.json
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"TID_SOCIAL_DELETE_MESSAGE": "SİL",
"TID_WS_PREPARATION_ENDS_IN": "{0} içinde bitiyor",
"TID_WS_ENDED": "Karşılaşma sona erdi",
"TID_SECURITY_RATING_S": "Secure",
"TID_SECURITY_RATING_PS": "Partially Secure",
"TID_SECURITY_RATING_NS": "Not Secure",
"TID_ACHIEVEMENT_SHIPMENTS": "KARGO TESLİMATI",
"TID_ACHIEVEMENT_SHIPMENTS_DESCR": "Toplamda {0} gönderi teslim edin.",
"TID_ACHIEVEMENT_UPGRADEPLANET": "GEZEGEN YÜKSELTME",
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"TID_MODULE_TRANSPORT_CAPACITY_DESCR": "Increases the total storage of the Transport ship, allowing more Shipments or Artifacts to be carried at once.",
"TID_MODULE_SHIPMENT_COMPUTER": "SEVKİYAT OTOMATI",
"TID_MODULE_SHIPMENT_COMPUTER_DESCR": "Automatically picks up shipments from intermediate waypoints, if those shipments' destination matches any of the ship's subsequent waypoints. Automatically picked up Credit shipments add a bonus to their reward.\\n\\nAfter this module is unlocked, selecting any object that holds shipments will reveal numeric indicators showing where the shipments are headed.",
"TID_MODULE_REMOTE_REPAIR": "KARGO TAMİR",
"TID_MODULE_REMOTE_REPAIR": "KARGO TAMİRİ",
"TID_MODULE_REMOTE_REPAIR_DESCR_RS": "Instantly repairs the hull of the target Battleship, up to the maximum Heal Amount. To activate, the Transport ship must be carrying at least one Artifact originating in the current Red Star system. The lowest level eligible Artifact is consumed on activation.",
"TID_MODULE_REMOTE_REPAIR_DESCR_WS": "Instantly repairs the hull of the target Battleship, up to the maximum Heal Amount. To activate, the Transport ship must be carrying at least one Relic. The Relic is consumed on activation. ",
"TID_DNC_REMOTE_REPAIR": "• TİCARET ARTIRIMI -> KARGO TAMİR",
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"TID_MOD_REPAIR_DRONE_DESCR": "Launches a Repair Drone towards the target location. When the Drone's lifetime expires, it will instantly repair up to BASE REPAIR AMOUNT hull points in total, shared among all friendly Battleships in range. If the Drone is destroyed before it expires, it will repair a higher amount (MAX REPAIR AMOUNT) to nearby Battleships.",
"TID_DNC_REPAIR_DRONE": "• REMOTE REPAIR -> REPAIR DRONE",
"TID_MODULE_WEAK_SHIELD": "ALFA KALKAN",
"TID_MODULE_ALPHA_SHIELD_DESCR": "During the limited time Alpha Shield is active, the Battleship does not take any damage from any source.",
"TID_MODULE_SHIELD": "IMPULSE KALKANI",
"TID_MODULE_ALPHA_SHIELD_DESCR": "Alfa Kalkanının aktif olduğu sınırlı süre boyunca Savaş Gemisi hiç bir hasar almaz.",
"TID_MODULE_SHIELD": "İMPULS KALKANI",
"TID_IMPULSE_SHIELD_DESCR": "Immediately after activation, and for a short period of time, the Battleship gains an Impulse effect, allowing it to travel faster and apply constant area damage to all enemy objects in a small area around it. The Impulse effect ends after the Impulse Duration expires, or the ship reaches its destination. While Impulse Shield is active, it will absorb incoming damage until it is depleted or its timer runs out.\\n\\nThis Shield can only be activated while the Battleship is moving.",
"TID_DNC_IMPULSE_SHIELD": "• DELTA KALKAN -> IMPULSE KALKANI ",
"TID_MODULE_STRONG_SHIELD": "OMEGA SHIELD",
"TID_MODULE_SHIELD_DESCR": "Absorbs incoming damage until it is depleted or the activation timer runs out.",
"TID_MODULE_DAMAGE_AMPLIFIER": "WEAPON AMPLIFIER",
"TID_MODULE_DAMAGE_AMPLIFIER": "SİLAH AMPLİFİKATÖRÜ",
"TID_MODULE_DAMAGE_AMPLIFIER_DESCR": "Increases the Damage amount for the weapons of all Ships and Drones in range, including enemy ones. For Projectile Weapons, the Damage Modifier will be applied at the moment the Projectile is launched, for all launching Ships in range.\\n\\nAn object in range of multiple WEAPON AMPLIFIER areas is only affected by the highest level one.",
"TID_DNC_DAMAGE_AMP": "• TIME WARP -> WEAPON AMPLIFIER",
"TID_MODULE_REDSTAR_EXTENDER": "RED STAR LIFE EXTENDER",
"TID_MODULE_REDSTAR_EXTENDER": "KIRMIZI YILDIZ YAŞAM DESTEĞİ",
"TID_MODULE_REDSTAR_EXTENDER_DESCR": "Extends the Red Star's Supernova timer by a fixed EXTRA TIME amount. To activate, the Transport ship must be carrying at least one Artifact originating in the current Red Star system. The lowest level eligible Artifact is consumed on activation.",
"TID_MODULE_STEALTH": "STEALTH",
"TID_MODULE_STEALTH_DESCR": "While the effect is active, the Transport ship cannot be directly targeted by enemy weapons. It will still take Area Damage if within blast range.",
"TID_HYDRO_REPLICATOR": "HYDROGEN REPLICATOR",
"TID_HYDRO_REPLICATOR": "HİDROJEN ÇOĞALTICI",
"TID_HYDRO_REPLICATOR_DESCR": "When the Miner ship delivers its Hydrogen, an extra bonus amount is added to the delivered amount.",
"TID_DNC_HYDRO_REP": "• HYDROGEN BAY EXTENSION -> HYDROGEN REPLICATOR",
"TID_MODULE_MASS_MINING": "REMOTE MINING",
"TID_MODULE_MASS_MINING": "UZAK MADEN",
"TID_MODULE_MASS_MINING_DESCR": "While active, the Miner collects Hydrogen simultaneously from multiple Asteroid Fields in its sector. The collection speed per single Asteroid is reduced, causing the Miner to collect slower if there is only a few Asteroids in the sector, or significantly faster if there are many.\\n\\nWhen picking the Asteroid fields to mine from, the highest capacity, non-scanned fields are given higher priority.\\n\\nThe maximum number of Asteroid fields the Miner can collect from depends on the module's upgrade level.",
"TID_MODULE_SOLITUDE": "SOLITUDE",
"TID_MODULE_SOLITUDE_DESCR": "Greatly increases damage output for the owner's ship weapon when there are no other Battleships in the sector (including Battleships from other players).",
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"TID_MODULE_FORTIFY_DESCR": "While the effect is active, the Battleship's weapon damage output is increased by a fixed percentage rate. The activating ship is immediately immobilized and is unable to move for the entire duration.\\n\\nCerberus ships prefer firing on the Fortified ship over all other potential targets, and will switch from their old target immediately if the activating ship is within range.",
"TID_MODULE_DECOY_DRONE_DESCR": "Launches a combat Drone towards the target location. Enemy ships will immediately switch target to the Drone if they are within range. The Drone has no weapon and only serves to shield nearby Battleships from damage. The Drone stays at the target location until its Hull is depleted, or the activation timer runs out.",
"TID_DNC_DECOY_DRONE": "• SALVAGE -> DECOY DRONE",
"TID_MODULE_SUPRESS": "SUPPRESS",
"TID_MODULE_SUPRESS_DESCR": "Prevents a single enemy ship from firing for a small period of time.",
"TID_MODULE_SHIPMENT_DRONE": "SHIPMENT DRONE",
"TID_MODULE_SUPRESS": "SUSTURUCU",
"TID_MODULE_SUPRESS_DESCR": "Kısa bir süre için tek bir düşman gemisinin ateş etmesini engeller.",
"TID_MODULE_SHIPMENT_DRONE": "KARGO DRONU",
"TID_MODULE_SHIPMENT_DRONE_DESCR": "Launches a Drone that will automatically pick up and deliver Shipments when possible. The Drone can only cross sectors if they are connected with an active Warp Lane.\\n\\nA modified version of SHIPMENT COMPUTER allows the Drone to automatically pick up shipments to a single destination at a time. The Drone is also equipped with TRADE BURST, activated just before it picks up the first shipments. Both Modules equipped on Shipment Drone are set to the same level they are unlocked for regular Transports. On delivery, the Shipments will yield a bonus payout that is equal to the sum of the installed Module bonuses, plus the Drone Delivery bonus.\\n\\nThe ACTIVATION COST Hydrogen amount will be deposited to the Drone upon launch. The Drone will keep delivering until its on board Hydrogen is depleted, or its activation timer runs out.",
"TID_MODULE_DESTINY": "DESTINY",
"TID_MODULE_DESTINY": "KADER",
"TID_MODULE_DESTINY_DESCR": "After a short activation period, a massive blast deals area damage to all enemy ships in range. After dealing damage, the activating ship will jump to an asteroid field randomly selected from all asteroid fields in up to 6 sectors immediately surrounding the activation sector. If there are no asteroids left in the neighboring sectors, DESTINY cannot be activated.\\n\\nCan only be activated if there are enemy ships in the current sector.",
"TID_MODULE_PASSIVE_SHIELD": "REGENERATING SHIELD",
"TID_MODULE_PASSIVE_SHIELD_DESCR": "A shield that is always active and can regenerate over time.\\n\\nThe shield only starts regenerating after it has stopped receiving damage for an amount of time equal to the REGENERATION DELAY.",
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"TID_DN_FIRST_OBJECTIVE_GOAL_TITLE": "Upgrade to DARK NEBULA",
"TID_MODULE_DESCR_STAGE_TIME": "STAGE {0} CHARGE DURATION",
"TID_RS_DLG_JUMP_SHIPS_BTN": "JUMP SHIPS",
"TID_OBJ_RESEARCH_ARTIFACTS": "ARTIFACT RESEARCH",
"TID_PLANET_UPG_SHIPMENT_YIELD": "SHIPMENT YIELD",
"TID_MODULE_BLUEPRINTS_LIST_CATEGORY_TRADE": "TRANSPORT",
"TID_MODULE_BLUEPRINTS_LIST_CATEGORY_MINING": "MINING",
"TID_MODULE_BLUEPRINTS_LIST_CATEGORY_WEAPONS": "WEAPON",
"TID_MODULE_BLUEPRINTS_LIST_CATEGORY_SHIELDS": "SHIELD",
"TID_MODULE_BLUEPRINTS_LIST_CATEGORY_SUPPORT": "COMBAT",
"EXTERNAL_LOCALE_NOTE": "LANG_NAME_HERE çevirisi tamamlandı ve topluluk tarafından desteklendi, bir sorununuz veya öneriniz varsa {github} açabilir veya dil koordinatörü ile irtibat kurabilirsiniz. {contact}"
"EXTERNAL_LOCALE_NOTE": "The english localization is completely done and supported by the community, if you have problems or suggestions, you can open {github} or contact the language coordinator {contact}"
}
7 changes: 6 additions & 1 deletion i18n/externalLocales/uk/index.json
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"TID_SOCIAL_DELETE_MESSAGE": "ВИДАЛИТИ",
"TID_WS_PREPARATION_ENDS_IN": "Закінчується через {0}",
"TID_WS_ENDED": "Матч завершився",
"TID_SECURITY_RATING_S": "Secure",
"TID_SECURITY_RATING_PS": "Partially Secure",
"TID_SECURITY_RATING_NS": "Not Secure",
"TID_ACHIEVEMENT_SHIPMENTS": "ДОСТАВКА ВІДПРАВЛЕННЯ",
"TID_ACHIEVEMENT_SHIPMENTS_DESCR": "Загальна кількість відправлень: {0}.",
"TID_ACHIEVEMENT_UPGRADEPLANET": "ПІДВИЩЕНЯ РІВНЯ ПЛАНЕТ",
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"TID_MODULE_AREA_SHIELD": "СОЮЗНИЙ ЩИТ",
"TID_MODULE_AREA_SHIELD_DESCR_CERB": "Поглинає пошкодження корпусу, завдані будь-яким кораблем «Цербера» в зоні дії.",
"TID_MODULE_CHAINRAY_TURRET": "ЛАНЦЮГОВО-ПРОМЕНЕВА ТУРЕЛЬ(ЛПТ)",
"TID_MODULE_CHAINRAY_TURRET_DESCR": "Стаціонарний дрон, оснащений Ланцюговим Променем. Зброя дрона може посилювати або посилюватися іншими дружніми терелями з Ланцюговим Променем або бойовими кораблями, оснащеними Ланцюговим Променем.",
"TID_MODULE_CHAINRAY_TURRET_DESCR": "Стаціонарний дрон, оснащений Ланцюговим Променем. Зброя дрона може посилювати або посилюватися іншими дружніми турелями з Ланцюговим Променем або бойовими кораблями, оснащеними Ланцюговим Променем.",
"TID_MODULE_CHAIN_RAY": "ЛАНЦЮГОВИЙ ПРОМІНЬ",
"TID_MODULE_CHAIN_RAY_DESCR": "Ця променева зброя має більший радіус дії, ніж більшість інших видів зброї. За замовчуванням вона завдає постійної шкоди одній цілі. Крім того, промінь можна перевести в режим підтримки, де він зв’язується з дружнім бойовим кораблем у зоні дії, який також оснащений ланцюговим променем. У режимі підтримки Ланцюговий промінь не націлюється на кораблі, а натомість значно збільшує потужність ураження та радіус дії обраного бойового корабля.\\n\\n Один ЛАНЦЮГОВИЙ ПРОМІНЬ може підтримуватися максимум двома додатковими променями. Корабель який вже підтримує лінкор або дрон, НЕМОЖНА додатково підтримувати.",
"TID_SHIP_SHIPMENT_DRONE": "ВАНТАЖНИЙ ДРОН",
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"TID_DN_FIRST_OBJECTIVE_GOAL_TITLE": "Оновлення до ТЕМНОЇ ТУМАННОСТІ",
"TID_MODULE_DESCR_STAGE_TIME": "ТРИВАЛІСТЬ ЗАРЯДЖАННЯ (ЕТАП {0})",
"TID_RS_DLG_JUMP_SHIPS_BTN": "ВАРТІСТЬ ПРОХОДУ КОРАБЛІВ \\n 1> 2> 3> і т.д.",
"TID_OBJ_RESEARCH_ARTIFACTS": "ARTIFACT RESEARCH",
"TID_PLANET_UPG_SHIPMENT_YIELD": "SHIPMENT YIELD",
"TID_MODULE_BLUEPRINTS_LIST_CATEGORY_TRADE": "ТРАНСПОРТ",
"TID_MODULE_BLUEPRINTS_LIST_CATEGORY_MINING": "ДОБУВАННЯ",
"TID_MODULE_BLUEPRINTS_LIST_CATEGORY_WEAPONS": "ЗБРОЯ",
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