CocoaSpice brings native Cocoa bindings to SPICE GTK and is used to build SPICE clients for macOS and iOS.
- Renders displays and cursor into Metal textures
- Support copy/paste through custom pasteboard binding
- TCP socket connections and Unix socket file
- Cursor and scroll-wheel channel
- Take screenshot of current display
- USB sharing and enumeration
- Add this repository to your project through Xcode: File -> Add Packages...
- Link your target with:
libglib-2.0
,libgstreamer-1.0
,libusb-1.0
(optional),libspice-client-glib-2.0
. - Either add target
CocoaSpiceNoUsb
orCocoaSpice
to your dependencies.
You must do this before using any other API. This starts a worker thread for SPICE GTK.
import CocoaSwift
guard CSMain.shared.spiceStart() else {
// handle worker failed to start
...
}
defer {
// use this to stop and clean up worker
CSMain.shared.spiceStop()
}
CSConnection
is the main interface to CocoaSpice. You can create a connection from TCP (shown below) or with a Unix socket file.
import CocoaSwift
let connection = CSConnection(host: "127.0.0.1", port: "4444")
connection.delegate = yourConnectionDelegate;
guard connection.connect() else {
// handle connection failed to be created
...
}
CocoaSpice follows the delegate model so connection events are handled through delegate methods. Implement the CSConnectionDelegate
to be informed to SPICE client events.
TODO: Implement testing