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Releases: viniciusgerevini/godot-aseprite-wizard

v7.6.0 (Godot 4)

22 Aug 14:24
aa546b5
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Added

  • Added sheet type and number of columns options to tileset texture importer.

Fixed

  • Editor would crash when re-importing a big number of files. Threading texture load and debouncing scans to mitigate issue.

Thanks

v7.5.0 (Godot 4)

28 Jun 13:26
499d333
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Added

  • Operational system specific default command.

Fixed

  • Automatic import would not work when aseprite file was in the root directory. (@HexBlit)

Thanks

  • Thanks @HexBlit for fixing the root folder import issue

v6.5.0 (Godot 3)

28 Jun 13:25
03094a7
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Added

  • Operational system specific default command.

v7.4.1 (Godot 4)

12 May 23:16
5a3e930
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Fixed

  • Project settins were being removed on exit. Now settings won´t be removed even when plugin is disabled.

Thanks

  • Thanks @sandord for finding and reporting the config issue

v7.4.0 (Godot 4)

23 Apr 13:25
c6990f7
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Added

  • Imports Manager: Allow re-importing and finding all animations imported via the Inspector Dock.
  • Source file changes indicator: Now docks will show warning when source file changed since last import.
  • Wizard Imported SpriteSheets tab. Shows previously imported resources.

Changed

  • Aseprite Wizard menus are now grouped under Project -> Tools -> Aseprite Wizard.
  • Save scene on importing via dock to persist metadata.
  • Wizard history now works as a simple import history. There is a new tab with a tree showing imported resources.
  • Wizard history is saved as project metadata and not a file anymore.

Fixed

  • Fixed crash on quitting Godot in MacOS.

Thanks

  • Thanks @sandord for fixing outdated PATH instruction message.
  • Thanks @tanuki-billie for reporting the MacOS exit crash.

v7.3.0 (Godot 4)

14 Feb 04:50
63f5ce2
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Added

  • Slice support. Allows importing a specific region from the file.

Changed

  • Interface refactor. Better looking. Re-organised properties. Docks with sections.
  • Refactored docks to re-use code.

Fixed

  • Null issue when retrieving error after failing to open file (@patoui)

Thanks

  • Thanks @patoui for fixing the open file issue.

v6.4.0 (Godot 3)

14 Feb 04:49
c7f1189
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Added

  • Slice support. Allows importing an specific region from the file.

v7.2.0 (Godot 4)

07 Feb 22:56
fa04bfa
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Added

  • Default config for "include only visible layers".

Changed

  • Do not include extra tracks in AnimationPlayer.

Fixed

  • "Do not create source" in wizard dock was not being applied (@mpewsey)

Thanks

  • Thanks @jefvel for default visible layers feature request.
  • Thanks @mpewsey for finding and fixing the "create resource" config bug.
  • Thanks @feelingsonice for raising the extra tags discussion.

v6.3.0 (Godot 3)

07 Feb 22:54
86e0ddf
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Added

  • Default config for "include only visible layers".

Changed

  • Changed docks internal import variable name to prevent shadowing native class that will be introduced on Godot 3.6.
  • Does not include extra tracks in AnimationPlayer.

Thanks

  • Thanks @dannygaray60 for reporting the upcoming 3.6 breaking change.
  • Thanks @jefvel for default visible layers feature request.
  • Thanks @feelingsonice for raising the extra tags discussion.

v7.1.0 (Godot 4)

13 Dec 13:12
d5140e9
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Added

  • Added "mode" to Sprite and TextureRect inspect dock. This allows importing Aseprite files as Animations (as it is today) or Images (static texture, no AnimationPlayer required).
  • Added Aseprite Texture importer, which allows using Aseprite files as static images directly.

Changed

  • No external changes, but this version includes a major refactor organising files and folders.

Fixed

  • Using a prefix for a loop exception breaks when the animation is in a library.
  • Added missing _get_name override in EditorExportPlugin.

Thanks

  • Thanks @poohcom1 for the prefix fix.
  • Thanks @JustusPan for the EditorExportPlugin fix.
  • Thanks @jefvel for the static image import feature request.