Releases: viniciusgerevini/godot-aseprite-wizard
Releases · viniciusgerevini/godot-aseprite-wizard
v7.6.0 (Godot 4)
Added
- Added sheet type and number of columns options to tileset texture importer.
Fixed
- Editor would crash when re-importing a big number of files. Threading texture load and debouncing scans to mitigate issue.
Thanks
- Thanks @0Volcanon, @KeyboardDanni and @thyancey for reporting and helping debug the re-import crash issue.
v7.5.0 (Godot 4)
v6.5.0 (Godot 3)
Added
- Operational system specific default command.
v7.4.1 (Godot 4)
Fixed
- Project settins were being removed on exit. Now settings won´t be removed even when plugin is disabled.
Thanks
- Thanks @sandord for finding and reporting the config issue
v7.4.0 (Godot 4)
Added
- Imports Manager: Allow re-importing and finding all animations imported via the Inspector Dock.
- Source file changes indicator: Now docks will show warning when source file changed since last import.
- Wizard Imported SpriteSheets tab. Shows previously imported resources.
Changed
- Aseprite Wizard menus are now grouped under
Project -> Tools -> Aseprite Wizard
. - Save scene on importing via dock to persist metadata.
- Wizard history now works as a simple import history. There is a new tab with a tree showing imported resources.
- Wizard history is saved as project metadata and not a file anymore.
Fixed
- Fixed crash on quitting Godot in MacOS.
Thanks
- Thanks @sandord for fixing outdated PATH instruction message.
- Thanks @tanuki-billie for reporting the MacOS exit crash.
v7.3.0 (Godot 4)
Added
- Slice support. Allows importing a specific region from the file.
Changed
- Interface refactor. Better looking. Re-organised properties. Docks with sections.
- Refactored docks to re-use code.
Fixed
- Null issue when retrieving error after failing to open file (@patoui)
Thanks
- Thanks @patoui for fixing the open file issue.
v6.4.0 (Godot 3)
Added
- Slice support. Allows importing an specific region from the file.
v7.2.0 (Godot 4)
Added
- Default config for "include only visible layers".
Changed
- Do not include extra tracks in AnimationPlayer.
Fixed
- "Do not create source" in wizard dock was not being applied (@mpewsey)
Thanks
- Thanks @jefvel for default visible layers feature request.
- Thanks @mpewsey for finding and fixing the "create resource" config bug.
- Thanks @feelingsonice for raising the extra tags discussion.
v6.3.0 (Godot 3)
Added
- Default config for "include only visible layers".
Changed
- Changed docks internal import variable name to prevent shadowing native class that will be introduced on Godot 3.6.
- Does not include extra tracks in AnimationPlayer.
Thanks
- Thanks @dannygaray60 for reporting the upcoming 3.6 breaking change.
- Thanks @jefvel for default visible layers feature request.
- Thanks @feelingsonice for raising the extra tags discussion.
v7.1.0 (Godot 4)
Added
- Added "mode" to Sprite and TextureRect inspect dock. This allows importing Aseprite files as Animations (as it is today) or Images (static texture, no AnimationPlayer required).
- Added Aseprite Texture importer, which allows using Aseprite files as static images directly.
Changed
- No external changes, but this version includes a major refactor organising files and folders.
Fixed
- Using a prefix for a loop exception breaks when the animation is in a library.
- Added missing
_get_name
override in EditorExportPlugin.
Thanks
- Thanks @poohcom1 for the prefix fix.
- Thanks @JustusPan for the EditorExportPlugin fix.
- Thanks @jefvel for the static image import feature request.