Releases: vittorioromeo/HL2VRU
Releases · vittorioromeo/HL2VRU
HL2VRU v0.0.7
Please make sure to carefully go through the README before installing and playing HL2VRU.
Changes
- Fixed weapon orientation not being affected by the wrist while dual wielding (issue #8) -- now HL2VRU behaves the same as vanilla HL2VR.
- Prior behavior can be restored by changing
hlvr_virtualstock_lock_roll
to1
.
- Prior behavior can be restored by changing
- Added custom textures for the pistol, the 357 revolver, and the shotgun to improve ironsight visibility.
- Back ironsights are now coloured slightly differently from front ironsights.
- The virtual stock is now only enabled when the weapon is held close to the player's shoulder.
- The distance is configurable in the gameplay settings menu.
- This change allows players to take "blind shots" around corners while holding a weapon with two hands, as long as the weapon is held not too close to the shoulder.
- The 357 revolver can now be fired as fast as the player can pull the trigger, similarly to the pistol.
- Added a workaround to prevent a crash during "White Forest" in EP2, it seems to work but more testing is appreciated.
HL2VRU v0.0.6
Please make sure to carefully go through the README before installing and playing HL2VRU.
Changes
- Rebased on HL2VR's December update.
- Physical hands, ProTubeVR support, and other minor fixes/tweaks.
- Changed two-handed grip for the RPG -- the second hand now rests on top of the RPG, near the muzzle.
- Tweaks to "Weapon Weight Simulation" to improve the overall feel of the feature.
- Fixed shotgun primary fire always behaving as alt-fire.
HL2VRU v0.0.5 (pre-release)
Please make sure to carefully go through the README before installing and playing HL2VRU.
Changes
- Added "Weapon Weight Simulation", which makes some weapons feel heavier than others.
- This option can be disabled in the "Tweaks" menu.
- Some weapons, such as the gravity gun, AR2, and RPG, are now hard to use one-handed, encouraging a two-handed grip.
- Increase weapon pitch customization range in the "Controls" menu from (-15, 15) to (-60, 60).
HL2VRU v0.0.4
Please make sure to carefully go through the README before installing and playing HL2VRU.
Changes
- Added Episode One and and Episode Two support!
- Manually tweaked the position of every weapon model to improve the consistency between grips.
- The position of your hand should now be stable when switching weapons, improving aiming consistency and avoiding jarring visual jumps.
- Made the transition animation from/to the virtual stock position much smoother.
- Fixed issue where the gravity gun would not transform into the super gravity gun when exposed to a confiscation field.
HL2VRU v0.0.3
Please make sure to carefully go through the README before installing and playing HL2VRU.
Changes
- Release trailer is now out!
- Fixed SMG grenades immediately exploding in the player's face upon being fired. Whoops.
- Fixed melee attacks not working properly for the following weapons:
- Bug bait, crossbow, gravity gun, shotgun.
- Make bug bait usable in grip-holster mode:
- The grip does nothing (any
"Squeeze"
SteamVR binding is ignored). - Alt-fire now squeezes bug bait.
- The grip does nothing (any
HL2VRU v0.0.2
Please make sure to carefully go through the README before installing and playing HL2VRU.
Changes
- When using the grip-holster mode, the weapon HUD for the last holstered weapon is displayed even on empty hands.
- The last holstered weapon is now remembered between save/load and level transitions.
- When using the grip-holster mode, magazines can be grabbed even if both hands are empty. The type of the magazine depends on the last holstered weapon in the opposite hand.
- Fixed unintentional melee attacks caused by janky physics -- the controller velocity is now verified to ensure that the user was actually swinging their arms.
HL2VRU v0.0.1
Please make sure to carefully go through the README before installing and playing HL2VRU.
Changes
- First release! Expect many bugs and issues.