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# ■v0.112~ ■ | ||
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- `0.112.0` からサポートする Unity の最低バージョンを `2021.3LTS` に更新しました。 | ||
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- `0.124.1 ` から3桁目のバージョン番号をインクリメントします。 | ||
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- runtime importer が使用する API に breaking change があると判断された場合に、2桁目をインクリメントして、3桁目を0に戻します。 | ||
- 2桁目が同じ範囲でバージョンを上げても、使用アプリケーションのソースコードの修正が発生しないことを期待できます。 |
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# v0.124.1 fixed bake bug & NullReferenceExeption | ||
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https://github.com/vrm-c/UniVRM/releases/tag/v0.124.1 | ||
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https://github.com/vrm-c/UniVRM/milestone/88?closed=1 | ||
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## 🔥 正規化バグ | ||
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:::danger BlendShape Bake のバグ | ||
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`v0.124.0` | ||
https://github.com/vrm-c/UniVRM/pull/2329 で発生。 | ||
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::: | ||
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- https://github.com/vrm-c/UniVRM/pull/2339 | ||
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## SkinnedMeshRenderer.bones に null が含まれていてもエクスポートできるようにする | ||
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:::tip | ||
SkinnedMeshRenderer.bones に null が含まれるのは、データ異常とみなしていました。 | ||
シーン上でボーンを削除してからエクスポートする操作をした場合に発生する場合があるらしく、一定の需要があるようなのでエラーを回避してエクスポートできるようにしました。 | ||
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エクスポート時に | ||
`NullReferenceExeption と MeshAttachInfo` もしくは `AvatarBuilder duplicate human bone Hips` というエラーメッセージが発生する場合に関連している可能性があります。 | ||
::: | ||
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- [Do not throw an exception even if SkinedMeshRenderer.bones contains null. · Issue #2326 · vrm-c/UniVRM · GitHub](https://github.com/vrm-c/UniVRM/issues/2326) |
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# AvatarBuilder duplicate human bone 'Hips' | ||
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## Finally, SkinnedMeshRenderers.bones is now allowed to contain null | ||
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https://github.com/vrm-c/UniVRM/issues/2326 | ||
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It is now possible to export from `v0.124.1`. |
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# NullReferenceExeption(MeshAttachInfo) | ||
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- [\[MeshAttachInfo.cs:23\] Null reference exeption on 2022.3.6f1 · Issue #2206 · vrm-c/UniVRM · GitHub](https://github.com/vrm-c/UniVRM/issues/2206) | ||
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## at Assets/UniGLTF/Runtime/MeshUtility/MeshAttachInfo.cs:23 | ||
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```cs | ||
Mesh.bindposes = Bones.Select(x => x.worldToLocalMatrix * dst.transform.localToWorldMatrix).ToArray(); | ||
``` | ||
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Has the gameobject used for skinning been deleted? | ||
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## Finally, SkinnedMeshRenderers.bones is now allowed to contain null | ||
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https://github.com/vrm-c/UniVRM/issues/2326 | ||
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It is now possible to export from `v0.124.1`. |
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