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# import の手順 | ||
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`v0.118` | ||
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`UniGLTF.GltfData` の生成、 | ||
`UniGLTF.GltfData` からシーンを構築するの 2 ステップになっています。 | ||
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## `UniGLTF.GltfData` の生成 | ||
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:::info UniGLTF.GltfData は vrm-0, vrm-1, glb, gltf で共通です | ||
::: | ||
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:::tip UniGLTF.GltfData の生成はスレッドセーフです | ||
Unity にアクセスしません。 | ||
::: | ||
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[glb_import](/api/0_82_glb_import) | ||
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## `UniGLTF.GltfData` からシーンを構築する | ||
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### glb(gltf) | ||
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[glb_import](/api/0_82_glb_import) | ||
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### vrm-0.x | ||
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GltfData から VrmData を生成し、 | ||
VrmData から シーンを構築します。 | ||
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TODO: | ||
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`Assets/VRM/Runtime/IO/VrmUtility.cs` に使用例があります。 | ||
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### vrm-1.0 | ||
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GltfData から Vrm10Data を生成し、 | ||
Vrm10Data から シーンを構築します。 | ||
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[vrm-1.0](/api/vrm1_load) |
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