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v1.1.3

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@robertosfield robertosfield released this 29 Apr 16:32
· 359 commits to master since this release

What's Changed

  • Transfer on demand support for dataVariance set to STATIC_DATA by @robertosfield in #1141
  • Changed ViewDependentState lightData and viewportData to use storage buffer rather than uniform buffer to allow variable sized arrays to be used. by @robertosfield in #1143
  • Added vsg::SoftShadows and vsg::Percentage CloserSoftShadows support. by @robertosfield in #1144
  • Added vsg::RegionOfInterst node to help hint for algorithms like shadow map to use tight bounds by @robertosfield in #1145
  • Restructred Win32_Window::handleWin32Messages to make it more flexible for cases where applications provide their own windows by @robertosfield in #1153
  • Vulkan debug message callback by @robertosfield in #1156
  • Spotlight shadows by @AnyOldName3 in #1155
  • Add ninja-related files to .gitignore by @AnyOldName3 in #1158
  • Redirect std::cout & std::cerr to vsg::Logger by @robertosfield in #1161
  • Configurable view dependent state by @robertosfield in #1164
  • Changed PBR and Phong ShaderSet to use UnfiromBuffer rather than StorageBuffer LightData. by @robertosfield in #1165
  • Updated built-in ShaderSet with new VSG_ALPHA_TEST define by @robertosfield in #1167
  • Added ability to specify the lightDataSize in the fragment shader via specialization consistent with id=3 by @robertosfield in #1169

Full Changelog: v1.1.2...v1.1.3