A 3d sketch showing a stack of 2d pixel-shaded plates each rendering perlin noise contours at a different phase offset - simulates slices of a 3d volume.
Warning: This is by a 3D and Shader newbie. There are almost certainly a lot of bad practices here! >>>-fixed
removed the orbitControl, gave it a easyCam with custom library for a little smoother spinning experience.
played with directional,ambient and pointlights - combined with the texture it kinda just got the apperance of "dirty-milk" :D
- i love where you where going idea wise, major props for this @nbogie !