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Releases: whatisaphone/war-is-here

v0.3.2

14 Feb 21:05
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Added

  • A way to draw all load region triggers no matter their distance: /draw_triggers all_load_regions

Changed

  • Moved /draw_triggers_round to a subcommand of /draw_triggers: /draw_triggers round

Fixed

  • Different screen resolutions are now supported, instead of always assuming 1280x720
  • Trigger labels are centered more accurately

v0.3.1

23 Jan 03:02
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Added

  • /dump_hstrings command, which dumps the string table to a file
  • /show_bird_kills command, which shows the number of kills while on the bird

v0.3.0

13 Nov 01:24
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Changed

  • Triggers overhaul!
    • Smoother lines
    • Fake 3D effect to help with depth perception
    • Each trigger/label pair is a different color so you can tell them apart
    • Labels use a better font
    • Labels no longer overlap each other
    • Split the UI overlay and the world objects into two different commands (/draw_triggers and /mark_triggers)
    • Cylinders and spheres can be toggled on/off with /draw_triggers_round
    • Improved FPS

v0.2.0

06 Nov 21:11
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Added

  • In /show_triggers, try to choose a better set of objects to display
  • FPS counter (/fps)
  • /move_player can now take absolute or relative coordinates (depending on whether the keyword "by" is present)
  • Display a scolling log of various engine events (/log_events)

Fixed

  • Fix fps drop when the console is visible
  • Fix occasional fps drop when show_triggers is enabled

v0.1.2

19 Apr 19:16
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  • Restore access to The Amazing Secret.

v0.1.1

18 Apr 17:43
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  • /show_triggers now also draws load regions

v0.1.0

14 Mar 17:34
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  • Fixed a crash in /show_triggers
  • Tweaked how /show_triggers decides which triggers to draw

v0.0.2

13 Mar 02:06
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  • Renamed /pretend_editor to /editor_mode

v0.0.1-alpha

03 Mar 03:08
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v0.0.1-alpha Pre-release
Pre-release
v0.0.1-alpha