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This repository has been archived by the owner on Jun 22, 2024. It is now read-only.
Blodhgarm edited this page Aug 5, 2023 · 2 revisions

Below are some possible answers to questions you may have with the mod when it comes to using or interacting with items and other such content:

Gelatin:

I keep dying random blocks or entities and would like more control over such, is there anything I can do?

By default you have access to a key bind that allows you to toggle such on and off but if its annoying you every time you join, such can be adjusted within the Config. You can go within Gelatins Config Screen (Requires owolib to be installed) and under DyeingControls and change alwaysOnByDefault to be off.


I am majorly annoyed with Players on the server coloring each other or coloring entities in spawn, what do I do?

Within the Config, there are options to disable the dyeing of certain things that can allow you to fine-tune control of what players can do.


I am seeing missing textures due to Entity Dying of certain Entities of a given mod, is there a fix for such?

You can add the given mods ID to the Gelatin Blacklist as such will prevent mobs from being Grayscaled and Colorized to prevent issues. Gelatin's method is as compatible as It can be and some mods have issues still with such.

Jello:

I have concerns about the amount of blocks being added by Jello and worry that it will hurt the performance of my Mod Pack, is there anything I can do?

Gelatin's method for adding blocks and items uses a lot of shortcuts with the most memory and CPU-intensive tasks to prevent issues that other mods have when adding quite a few blocks. Primary each Variant has a single model loaded and used for each item and blocks thanks to Minecraft builtin Color Providor system that allows for the tinting of the models.

This just means that all models are deduplicated along with the textures leading to faster load times and less memory overhead. It is recommended that if your still worried about Memory and Performance that you use Ferrite Core as it is the best solution to deal with some of the Memory overhead involved with multiple similar blocks sharing exact block state data.