A simple kit for building swipe based interactions, even those with cards. SwipeKit a non-tracked fork and is based on ZLSwipeableView.
You can install SwipeKit
through CocoaPods adding the following to your Podfile:
pod 'SwipeKit'
use_frameworks!
Then import it using:
import SwipeKit
You can install SwipeKit
through Carthage by adding github "wonderkiln/SwipeKit"
to your Cartfile
Check out the demo app for an example. It contains the following demos: Default, Custom Animation, Custom Swipe, Allowed Direction, History, Previous View, Should Swipe and Always Swipe.
ZLSwipeableView
can be added to storyboard or instantiated programmatically:
var swipeableView = ZLSwipeableView(frame: CGRect(x: 0, y: 0, width: 300, height: 500)))
view.addSubview(swipeableView)
ZLSwipeableView
supports both adding views to the front and to the back.
public var numberOfActiveView = UInt(4)
public var nextView: (() -> UIView?)?
public var previousView: (() -> UIView?)?
nextView
, a closure that returns an UIView
, works with loadViews
and numberOfActiveView
. It acts as the data source. After defining it, ZLSwipeableView
will call loadViews
which will invoke nextView
numberOfActiveView
times and insert them in the back. loadViews
will also be called each time a view is swiped.
public func loadViews()
// Usage:
swipeableView.numberOfActiveView = 3
swipeableView.nextView = {
return UIView()
}
swipeableView.loadViews() // optional, automatically call after nextView is set
previousView
works with rewind
, which inserts a view in the front and positions it at the center with animation.
Note that rewind
calls previousView
only when history
is empty, otherwise it returns the most recently swiped view. Please try out the Previous View example for more information.
public func rewind()
// Usage:
swipeableView.previousView = {
return UIView()
}
swipeableView.rewind()
If you need to work with Interface Builder, the demo app includes examples of both creating views programmatically and loading views from Xib files that use Auto Layout.
The user can swipe views in the allowed directions. This can also happen programmatically.
You can swipe the top view programmatically in one of the predefined directions or with point and direction in the view's coordinate.
public func swipeTopView(inDirection direction: Direction)
// Usage:
swipeableView.swipeTopView(inDirection: .Left)
swipeableView.swipeTopView(inDirection: .Up)
swipeableView.swipeTopView(inDirection: .Right)
swipeableView.swipeTopView(inDirection: .Down)
public func swipeTopView(fromPoint location: CGPoint, inDirection directionVector: CGVector)
// Usage:
swipeableView.swipeTopView(fromPoint: CGPoint(x: 100, y: 30), inDirection: CGVector(dx: 100, dy: -800))
ZLSwipeableView
keeps a history of swiped views. They can be retrieved by calling rewind
.
public var history = [UIView]()
public var numberOfHistoryItem = UInt(10)
public func rewind()
To discard all views and reload programmatically (discarded views cannot by rewinded):
swipeableView.discardViews()
swipeableView.loadViews()
Here is a list of callbacks you can listen to:
swipeableView.didStart = {view, location in
print("Did start swiping view at location: \(location)")
}
swipeableView.swiping = {view, location, translation in
print("Swiping at view location: \(location) translation: \(translation)")
}
swipeableView.didEnd = {view, location in
print("Did end swiping view at location: \(location)")
}
swipeableView.didSwipe = {view, direction, vector in
print("Did swipe view in direction: \(direction), vector: \(vector)")
}
swipeableView.didCancel = {view in
print("Did cancel swiping view")
}
Here is a list of customizable behaviors:
public var animateView = ZLSwipeableView.defaultAnimateViewHandler()
public var interpretDirection = ZLSwipeableView.defaultInterpretDirectionHandler()
public var shouldSwipeView = ZLSwipeableView.defaultShouldSwipeViewHandler()
public var minTranslationInPercent = CGFloat(0.25)
public var minVelocityInPointPerSecond = CGFloat(750)
public var allowedDirection = Direction.Horizontal
You can change how the direction gets interpreted by overriding the interpretDirection
property. Take a look at the Custom Swipe example for details.
You can create custom animation by overriding the animateView
property. Take a look at the Custom Animation example for details.
shouldSwipeView
, minTranslationInPercent
and minVelocityInPointPerSecond
determines whether a view should be swiped or not. Please see the Should Swipe example for details.
The allowedDirection
property limits the directions in which the user is allowed to swipe. Please see the Custom Direction example for details.
swipeableView.allowedDirection = .Left | .Up
swipeableView.allowedDirection = .All
public func topView() -> UIView?
public func activeViews() -> [UIView]
- iOS 7 or higher.
Huge thanks to the original creator/repo of ZLSwipeableView.
SwipeKit is available under MIT license. See the LICENSE file for more info.