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leaf nav mesh pathfinding and octree speedup
roughly 100x faster generation using the octree. Pathfinding needs to work to avoid sending the player into areas that are impossible to reach normally. Either that or the walkable nav mesh should be used instead, which has the opposite problem of not reaching enough areas.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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