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add utils for porting maps from sven -> HL
WIP and relies on other code edits not committed (changing limits and disabling the nav mesh generation). new options: - Select all/connected faces of this texture (for mass scaling to fix "AllocBlock full" errors) - Subdivide face (for fixing max surface extents errors) - Fix bad surface extents (scale or subdivide bad faces globally) - downscale invalid textures (wip, only affects face coordinates and does nothing to the texture or wads) - delete OOB data (deletes all BSP data outside of the +/-4096 map boundary. When combined with map merging it can be used to compress +/-32k sven maps into the smaller HL map boundaries. Select worldspawn to see the map boundaries as a green box) - apply worldspawn transform (like the "move" command from the commandline. Worldspawn can also be transformed again using the transform window).
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