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- option to subdivide a face until surface extents are valid - option to toggle between half-life and sven co-op map limits - option to toggle rendering of the map boundaries - bad surface extents shown in validate output - disable nav mesh debug code - cleanup porting tools menu - select worldspawn when program first starts
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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