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fix capitalization issue
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RichardJSun committed Nov 17, 2024
1 parent fdcaeb3 commit 0d933f7
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Showing 3 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion Scripts/GameController.gd
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ var customer_count: int = 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
if not has_node("DialogueManager"):
var dialogue_manager_scene = preload("res://scenes/DialogueManager.tscn")
var dialogue_manager_scene = preload("res://Scenes/DialogueManager.tscn")
var dialogue_manager_instance = dialogue_manager_scene.instantiate()
add_child(dialogue_manager_instance)
dialogue_manager = dialogue_manager_instance
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2 changes: 1 addition & 1 deletion build/WAVER.html
Original file line number Diff line number Diff line change
Expand Up @@ -97,7 +97,7 @@

<script src="WAVER.js"></script>
<script>
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"ensureCrossOriginIsolationHeaders":true,"executable":"WAVER","experimentalVK":false,"fileSizes":{"WAVER.pck":38155456,"WAVER.wasm":43016933},"focusCanvas":true,"gdextensionLibs":[]};
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"ensureCrossOriginIsolationHeaders":true,"executable":"WAVER","experimentalVK":false,"fileSizes":{"WAVER.pck":38179696,"WAVER.wasm":43016933},"focusCanvas":true,"gdextensionLibs":[]};
const GODOT_THREADS_ENABLED = false;
const engine = new Engine(GODOT_CONFIG);

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