Writing Swift scripts is easy:
$ cat <<EOF > script
#!/usr/bin/swift
print("Hi!")
EOF
$ chmod u+x script
$ ./script
Hi!
Sadly, to use third-party dependencies we have to migrate our script to a swift
package and use swift build
, a relatively heavy solution when all we wanted
was to whip up a quick script. swift-sh
gives us the best of both worlds:
$ cat <<EOF > script
#!/usr/bin/swift sh
import PromiseKit // @mxcl ~> 6.5
print(Promise.value("Hi!"))
EOF
$ chmod u+x script
$ ./script
Promise("Hi!")
In case it’s not clear, swift-sh
reads the comment after the import
and
uses this information to fetch your dependencies.
Let’s work through an example: if you had a single file called foo.swift
and you wanted to import mxcl/PromiseKit:
#!/usr/bin/swift sh
import Foundation
import PromiseKit // @mxcl ~> 6.5
firstly {
after(.seconds(2))
}.then {
after(.milliseconds(500))
}.done {
print("notice: two and a half seconds elapsed")
exit(0)
}
RunLoop.main.run()
You could run it with:
$ swift sh foo.swift
Or to make it more “scripty”, first make it executable:
$ chmod u+x foo.swift
$ mv foo.swift foo # optional step!
And then run it directly:
$ ./foo
If your company depends on swift-sh
please consider sponsoring the project.
Otherwise it is hard for me to justify maintaining it.
brew install swift-sh
Or you can build manually using swift build
.
Installation results in a single executable called swift-sh
, the swift
executable will call this (provided it is in your PATH
) when you type:
swift sh
.
We actively support both Linux and Mac and will support Windows as soon as it is possible to do so.
Add the shebang as the first line in your script: #!/usr/bin/swift sh
.
Your dependencies are determined via your import
lines:
#!/usr/bin/swift sh
import AppUpdater // @mxcl
// ^^ https://github.com/mxcl/AppUpdater, latest version
import PromiseKit // @mxcl ~> 6.5
// ^^ mxcl/PromiseKit, version 6.5.0 or higher up to but not including 7.0.0 or higher
import Chalk // @mxcl == 0.3.1
// ^^ mxcl/Chalk, only version 0.3.1
import LegibleError // @mxcl == b4de8c12
// ^^ mxcl/LegibleError, the precise commit `b4de8c12`
import Path // mxcl/Path.swift ~> 0.16
// ^^ for when the module-name and repo-name are not identical
import BumbleButt // https://example.com/bb.git ~> 9
// ^^ non-GitHub URLs are fine
import CommonTaDa // git@github.com:mxcl/tada.git ~> 1
// ^^ ssh URLs are fine
import TaDa // ssh://git@github.com:mxcl/tada.git ~> 1
// ^^ this style of ssh URL is also fine
import Foo // ./my/project
import Bar // ../my/other/project
import Baz // ~/my/other/other/project
import Fuz // /I/have/many/projects
// ^^ local dependencies must expose library products in their `Package.swift`
// careful: `foo/bar` will be treated as a GitHub dependency; prefix with `./`
// local dependencies do *not* need to be versioned
import Floibles // @mxcl ~> 1.0.0-alpha.1
import Bloibles // @mxcl == 1.0.0-alpha.1
// ^^ alphas/betas will only be fetched if you specify them explicitly like so
// this is per Semantic Versioning guidelines
swift-sh
reads the comments after your imports and fetches the requested
SwiftPM dependencies.
It is not necessary to add a comment specification for transitive dependencies.
The following will generate an Xcode project (not in the working directory, we keep it out the way in our cache directory) and open it, edits are saved to your script file.
$ swift sh edit ./myScript
Simple scripts can quickly become bigger projects that would benefit from being
packages that you build with SwiftPM. To help you migrate your project we
provide swift sh eject
, for example:
$ swift sh eject foo.swift
creates a Swift package in ./Foo
, from now on use swift build
in the
Foo
directory. Your script is now ./Foo/Sources/main.swift
.
If you want to make scripts available to people using CI; use stdin
:
brew install mxcl/made/swift-sh
swift sh <(curl http://example.com/yourscript) arg1 arg2
swift sh
creates a Swift Package.swift
package manager project with
dependencies in a directory below the swift-sh cache directory †,
builds the executable, and then executes it via swift run
.
The script is (only) rebuilt when the script file is newer than the executable.
† Specify the cache parent directory using the (FreeDesktop) environment
variable XDG_CACHE_HOME. If unspecified, on macOS swift-sh
uses
$HOME/Library/Developer/swift-sh.cache
, and otherwise it uses
$HOME/.cache/swift-sh
. Use swift-sh --show-script-cache {script-file}
to display the expected path for the script build directory.
swift-sh
v2 requires Swift 5.1. We had to drop support for Swift v4.2
because maintenance was just too tricky.
swift-sh
uses the active tools version, (ie: xcode-select
) or whichever
Swift is first in the PATH
on Linux. It writes a manifest for the package
it will swift build
with that tools-version. Thus Xcode 11.0 builds with Swift 5.1.
Dependencies build with the Swift versions they declare support for, provided
the active toolchain can do that (eg. Xcode 11.0 supports Swift 4.2 and above)
To declare a support for specific Swift versions in your script itself, use
#if swift
or #if compiler
directives.
error: unable to invoke subcommand: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swift-sh
If you got here via Google, you have a script that uses this tool, if you now
install swift-sh
, you will be able to run your script:
brew install mxcl/made/swift-sh
Or see the above installation instructions.