A Go (golang) port of the Ruby dotenv project (which loads env vars from a .env file)
The original MR fix was merged to the upsteam repo.
Please upgrade to the latest joho/dotenv version.
go get -u github.com/joho/godotenv@v1.5.0
As a library
go get github.com/x1unix/godotenv
or if you want to use it as a bin command
go get github.com/x1unix/godotenv/cmd/godotenv
Add your application configuration to your .env
file in the root of your project:
S3_BUCKET=YOURS3BUCKET
SECRET_KEY=YOURSECRETKEYGOESHERE
Then in your Go app you can do something like
package main
import (
"github.com/x1unix/godotenv"
"log"
"os"
)
func main() {
err := godotenv.Load()
if err != nil {
log.Fatal("Error loading .env file")
}
s3Bucket := os.Getenv("S3_BUCKET")
secretKey := os.Getenv("SECRET_KEY")
// now do something with s3 or whatever
}
If you're even lazier than that, you can just take advantage of the autoload package which will read in .env
on import
import _ "github.com/x1unix/godotenv/autoload"
While .env
in the project root is the default, you don't have to be constrained, both examples below are 100% legit
_ = godotenv.Load("somerandomfile")
_ = godotenv.Load("filenumberone.env", "filenumbertwo.env")
If you want to be really fancy with your env file you can do comments and exports (below is a valid env file)
# I am a comment and that is OK
SOME_VAR=someval
FOO=BAR # comments at line end are OK too
export BAR=BAZ
Or finally you can do YAML(ish) style
FOO: bar
BAR: baz
as a final aside, if you don't want godotenv munging your env you can just get a map back instead
var myEnv map[string]string
myEnv, err := godotenv.Read()
s3Bucket := myEnv["S3_BUCKET"]
... or from an io.Reader
instead of a local file
reader := getRemoteFile()
myEnv, err := godotenv.Parse(reader)
... or from a string
if you so desire
content := getRemoteFileContent()
myEnv, err := godotenv.Unmarshal(content)
Existing envs take precendence of envs that are loaded later.
The convention
for managing multiple environments (i.e. development, test, production)
is to create an env named {YOURAPP}_ENV
and load envs in this order:
env := os.Getenv("FOO_ENV")
if "" == env {
env = "development"
}
godotenv.Load(".env." + env + ".local")
if "test" != env {
godotenv.Load(".env.local")
}
godotenv.Load(".env." + env)
godotenv.Load() // The Original .env
If you need to, you can also use godotenv.Overload()
to defy this convention
and overwrite existing envs instead of only supplanting them. Use with caution.
Assuming you've installed the command as above and you've got $GOPATH/bin
in your $PATH
godotenv -f /some/path/to/.env some_command with some args
If you don't specify -f
it will fall back on the default of loading .env
in PWD
Godotenv can also write a map representing the environment to a correctly-formatted and escaped file
env, err := godotenv.Unmarshal("KEY=value")
err := godotenv.Write(env, "./.env")
... or to a string
env, err := godotenv.Unmarshal("KEY=value")
content, err := godotenv.Marshal(env)
Contributions are most welcome! The parser itself is pretty stupidly naive and I wouldn't be surprised if it breaks with edge cases.
code changes without tests will not be accepted
- Fork it
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Added some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create new Pull Request
Releases should follow Semver though the first couple of releases are v1
and v1.1
.
Use annotated tags for all releases. Example git tag -a v1.2.1
The original library dotenv was written by Brandon Keepers, and this port was done by John Barton based off the tests/fixtures in the original library.