I am a researcher at INRIA Nancy, in the MFX team since December 2022. My research focuses on physically based rendering and appearance fabrication.
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INRIA Nancy, France
- Nancy
- https://xavierchermain.github.io/
- @xavierchermain
Popular repositories Loading
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pbrt-v3-procedural-glint
pbrt-v3-procedural-glint PublicForked from mmp/pbrt-v3
pbrt-v3 implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints. Xavier Chermain (ICUBE), Basile Sauvage (ICUBE), Jean-Michel Dishler (ICUBE) and Carsten Dachsbacher (K…
C++ 21
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real_time_glint
real_time_glint PublicForked from ASTex-ICube/real_time_glint
Implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints.
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real_time_glint_dictgenerator
real_time_glint_dictgenerator PublicForked from ASTex-ICube/real_time_glint_dictgenerator
C++
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importance_sampling_glint
importance_sampling_glint PublicForked from ASTex-ICube/importance_sampling_glint
C++
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isocontour_extractor
isocontour_extractor PublicForked from AntoineMarion1/isocontour_extractor
Extract the iso-contours of a scalar field and stitch them together.
Python
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