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A (n inactive) collaborative project to write a text editor using as many programming languages as possible

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Esoteric Editor

Have you ever looked at popular text editors, thought, "These are all so sensible! I can't use an editor written in only one programming language!" and ended up toggling the bits by hand? We're here to help, with a text editor made in so many languages it'll make your eyes water.

How many languages, you say?

Many, hopefully. We aim to have no language overlap between any components of the editor, and we have a penchant for less common programming languages. If you've heard of Brainfuck, you know what to expect.

That sounds wonderful! Where can I download it?

I admire your enthusiasm, but alas, it's not made yet. Maybe you can channel that enthusiasm into helping us achieve our dream. When it's usable, you'll be able to download a Docker image to assemble the horde of dependencies.

Helping out? Sign me up!

Great, here's the battle plan:

editor
  -> view
    -> tui
      -> text rendering
      -> header, footer, scroll bars etc rendering
    -> gui
      -> window, pixel buffer management
      -> text rendering
      -> gpu acceleration ???
      -> ????
  -> logic
    -> file i/o (new, open, save)
      -> remote editing?
      -> file search maybe?
      -> file type recognition
    -> editing operations (undo, redo, copy)
      * lots of things can be stolen from kakoune, vim, emacs etc to put here
    -> navigation
      -> jump to definition, declaration etc.
      -> see usages of thing
      -> literal search
    -> state manager (to hold the editor state and broadcast it to different components)
      -> modal editor???
    -> syntax highlighting
      -> maybe simple semantic "parsing" (locate definitions, etc)
    -> indentation
      -> a way to find what the current file is using (tabs, 4 spaces, 2 spaces etc)
    -> scripting
       -> command parser
       -> some script lang for the editor

Interested in Compiling/Optimizing?

Even better! We want this editor to be usable after all. As we choose weird totally reasonable languages, we'll need to make sure the editor still runs. And that's where you come in!

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