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Update README
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xerpi committed Mar 15, 2022
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Expand Up @@ -27,14 +27,14 @@ When loading a PlayStation Vita executable, _vita2hos_ redirects the [module](ht
A quick workaround would be to rename the file and restart your Switch.
Unfortunately `override_config.ini` doesn't allow multiple `path` entries which is why it has to be done this way.

3. Copy a PlayStation Vita executable (`.velf` or `.self`/`eboot.bin`) to the root of your microSD card and rename it to `test.elf`
3. Copy a PlayStation Vita executable (`.velf` or `.self`/`eboot.bin`) to `sd:/vita2hos/test.elf`
4. Boot (or reboot) your Switch and start any game while holding down `R`
- Attempting to use _vita2hos_ via applet mode (album button) will currently result in a fatal error and wouldn't be recommended anyway.
5. Enjoy!
### Running it on yuzu
1. Copy a PlayStation Vita executable (`.velf` or `.self`/`eboot.bin`) to the root of the microSD directory (_File_ → _Open yuzu Folder_ → `sdmc/`) and rename it to `test.elf`
1. Copy a PlayStation Vita executable (`.velf` or `.self`/`eboot.bin`) to `sd:/vita2hos/test.elf` (_File_ → _Open yuzu Folder_ → `sdmc/`)
2. Disable Macro JIT (_Emulation_ → _Configure_ → _General_ → _Debug_ → _Disable Macro JIT_)
3. Run `vita2hos.nsp`
4. Enjoy!
Expand All @@ -44,7 +44,7 @@ Make sure to use a very recent build of [yuzu](https://yuzu-emu.org/downloads/),
### Running it on Ryujinx
1. Copy a PlayStation Vita executable (`.velf` or `.self`/`eboot.bin`) to the root of the microSD directory (_File_ → _Open Ryujinx Folder_ → `sdcard/`) and rename it to `test.elf`
1. Copy a PlayStation Vita executable (`.velf` or `.self`/`eboot.bin`) to `sd:/vita2hos/test.elf` (_File_ → _Open Ryujinx Folder_ → `sdcard/`)
2. Extract `main` and `main.npdm` from `vita2hos.nsp` to a directory
Using [hactool](https://github.com/SciresM/hactool):
Expand All @@ -70,6 +70,11 @@ There is very initial 3D graphics support (it can run vitasdk's GXM triangle and

A few noteworthy teams/projects who've helped along the way are:
* **[Vita3K](https://vita3k.org/)**
_vita2hos_ uses Vita3K's shader recompiler, and some parts of _vita2hos_'s code are based on Vita3K's implementation. Please, consider [**donating**](https://vita3k.org/#donate) and [**contributing**](https://vita3k.org/#contribute) to Vita3K!
* **[UAM - deko3d shader compiler](https://github.com/devkitPro/uam)**

_vita2hos_ uses UAM ([deko3d](https://github.com/devkitPro/deko3d)'s shader compiler) to compile shaders. Please, also consider contributing to that project and donating to the developers!
* **[Ryujinx](https://ryujinx.org/)**
* **[yuzu](https://yuzu-emu.org/)**
* **[Atmosphère](https://github.com/Atmosphere-NX/Atmosphere)**
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