YouCanPay Flutter SDK makes it quick and easy to build an excellent payment experience in your Android & iOS apps with YouCan Pay API. We provide powerful and customizable UI screens to make your payment more easier
This integration requires endpoints on your server in order to communicate with YouCanPay API. Use our official libraries for access to the YouCanPay API from your server: the following steps in our Documentation will guide you through.
Add youcanpay to your pubspec.yaml file:
dependencies:
youcanpay_sdk: <version>
Or run following command line
flutter pub add youcanpay_sdk
Now in your Dart code, you can use:
import 'package:youcanpay_sdk/youcanpay_sdk.dart';
The first step is to initialize YouCanPay SDK by creating an instance using the following parameters : pub_key
and context
late YCPay ycPay;
and instantiate it in your initState
method
@override
void initState() {
super.initState();
ycPay = YCPay(
publicKey: publicKey,
context: context
);
}
The seller's YouCanPay account public key. This lets us know who is receiving the payment.
After we initials ycPay we can load the supprted payment methods using:
ycPay.getAccountConfig().then((accountConfig){
if (!accountConfig.success) {
// load config failed.
return;
}
if (accountConfig.acceptsCashPlus) {
// CashPlus is available
}
if (accountConfig.acceptsCreditCards) {
// Credit cards are available
}
});
When you get accountConfig.acceptsCreditCard == true
it means that the Credit Card payment method is allowed.
try{
cardInformation = CardInformation(
cardHolderName: 'Holder Name',
cardNumber: '1234123412341234',
expireDateYear: '35', // YY
expireDateMonth: '12', // MM
cvv: '123');
} catch(e) {
print(e); // Invalid CardInformation Exception error
}
You can use ycPay.payWithCard
to proceed your payment use as parameters the token_id
it can be generated from your server side and received through an endpoint to the mobile application, to generate a token please refer to the Tokenization section.
ycPay.payWithCard(
token: "token_id"
cardInformation: cardInformation,
onSuccessfulPayment: (transactionId) {
// ... pay success
},
onFailedPayment: (errorMessage) {
// ... pay Failure with reason
},
);
Once the onSuccessfulPayment
callback invoked it means that the transaction is processeded successfully, a transactionId
will be received as a parameter that you can submit with your order details. Similarly, onFailedPayment
is called when an error is occurred during the payment, and you get the errorMessage
as a parameter to show to customer.
If you you get accountConfig.acceptsCashPlus == true
that's mean that you have CashPlus as a payment method
You can use ycPay.payWithCashPlus to proceed your payment use as parameter the token_id it can be generated from your server side and received through an endpoint to the mobile application, to generate a token please refer to the Tokenization section.
ycPay.payWithCashPlus(
token: "token_id",
onSuccessfulPayment: (transactionId, cashPlusToken) {
// ... pay success
},
onFailedPayment: (errorMessage) {
// ... pay Failure with reason
}
);
Once the onSuccessfulPayment
callback invoked it means that the transaction is processeded successfully, a transactionId
and cashPlusToken
will be received as a parameter that you can submit with your order details. Similarly, onFailedPayment
is called when an error is occurred during the payment, and you get the errorMessageas
a parameter to show to customer.
YouCan Pay Sandbox offers an easy way for developers to test YouCan Pay in their test environment.
// setting the sandbox mode
ycPay = YCPay(
publicKey: publicKey,
context: context,
sandbox: true // <--
);