html Audio class polyfill for react-native. You can use Audio for android,ios without modification to browser code.
import Audio from 'react-native-audio-polyfill'
const audio1 = new Audio()
audio1.onload = () => {
console.log('audio loaded')
audio1.play()
}
audio1.addEventListener('loadeddata', () => audio1.play())
audio1.addEventListener('error', err => console.log('audio error:', err)
audio1.src = './test.mp3'
audio1.load()
audio1.addEventListener('loadeddata', () => audio1.play())
audio1.addEventListener('error', err => console.log('audio error:', err)
audio1.src = 'http://www.music.helsinki.fi/tmt/opetus/uusmedia/esim/a2002011001-e02-128k.mp3'
audio1.load()
import asset1 from './test.mp3'
audio1.addEventListener('loadeddata', () => audio1.play())
audio1.addEventListener('error', err => console.log('audio error:', err)
audio1.src = asset1
audio1.load()
npm install react-native-audio-polyfill
react-native link
- addTextTrack()
- canPlayType()
- load()
- play()
- pause()
- audioTracks
- autoplay
- buffered // only android
- controller
- controls
- crossOrigin
- currentSrc
- currentTime
- defaultMuted
- defaultPlaybackRate
- duration
- ended
- error
- loop
- mediaGroup
- muted
- networkState
- paused
- playbackRate
- played
- preload
- readyState
- seekable
- seeking
- src
- startDate
- textTracks
- videoTracks
- volume
- abort
- canplay
- canplaythrough
- durationchange
- emptied
- ended
- error
- loadeddata
- loadedmetadata
- loadstart
- pause
- play
- playing
- progress // only android
- ratechange
- seeked
- seeking
- stalled
- suspend
- timeupdate
- volumechange
- waiting
- canPlayType support.
- Create audio component with
controls=true
. - Buffering progress for ios.
MIT