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benchmark.cpp
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benchmark.cpp
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#include "omp/Random.h"
#include "omp/Hand.h"
#include "omp/HandEvaluator.h"
#include <iostream>
#include <chrono>
#include <vector>
#include <algorithm>
#if OMP_BENCHMARK_3RD_PARTY
// Include last because of all the badly named macros. I hate C programmers.
#include "evaluators/SKPokerEval/SevenEval.h"
#include "evaluators/twoplustwo/twoplustwo.h"
#include "evaluators/ACE_eval/ace_eval.h"
#include "evaluators/HoldemShowdown/HandEval.h"
#include "evaluators/poker-eval/include/poker_defs.h"
#include "evaluators/poker-eval/include/inlines/eval.h"
#endif
using namespace std;
// Base class for evaluator adaptors utilizing CRTP.
template<class TEval, class THand = nullptr_t>
class AdaptorBase
{
public:
typedef THand Hand;
// Card index format:
static const unsigned CARD_OFFSET = 0;
static const unsigned RANK_MAJOR = true;
static const unsigned ASCENDING_RANKS = true;
void initHand(THand& h) const
{
}
void addCard(THand& h, unsigned cardIdx) const
{
}
static unsigned cardIdxToCanonical(unsigned idx)
{
idx -= TEval::CARD_OFFSET;
unsigned rank = TEval::RANK_MAJOR ? idx >> 2 : idx % 13;
unsigned suit = TEval::RANK_MAJOR ? idx & 3 : idx / 13;
rank = TEval::ASCENDING_RANKS ? rank : 12 - rank;
return 4 * rank + suit;
}
static unsigned cardIdxFromCanonical(unsigned idx)
{
unsigned rank = idx >> 2;
unsigned suit = idx & 3;
rank = TEval::ASCENDING_RANKS ? rank : 12 - rank;
return (TEval::RANK_MAJOR ? 4 * rank + suit : 13 * suit + rank) + TEval::CARD_OFFSET;
}
};
// OMPEval
class Omp : public omp::HandEvaluator, public AdaptorBase<Omp, omp::Hand>
{
public:
void initHand(Hand& h) const
{
h = Hand::empty();
}
void addCard(Hand& h, unsigned cardIdx) const
{
h += cardIdx;
}
unsigned evaluate(const Hand& h, unsigned c1, unsigned c2, unsigned c3, unsigned c4,
unsigned c5, unsigned c6, unsigned c7) const
{
return omp::HandEvaluator::evaluate(h);
}
};
#if OMP_BENCHMARK_3RD_PARTY
// SKPokerEval
class Skpe : public SevenEval, public AdaptorBase<Skpe>
{
public:
static const unsigned ASCENDING_RANKS = false;
unsigned evaluate(const Hand& h, unsigned c1, unsigned c2, unsigned c3, unsigned c4,
unsigned c5, unsigned c6, unsigned c7) const
{
return GetRank(c1, c2, c3, c4, c5, c6, c7);
}
};
// 2+2 Evaluator
// This requires some modifications to 2+2 code so that we don't have to read the table from a file.
class Tpt: public AdaptorBase<Tpt>
{
public:
typedef unsigned Hand;
static const unsigned CARD_OFFSET = 1; // Card have indexes 1-52.
Tpt()
{
static bool initVar = (generateArrays(), initVar);
}
void initHand(Hand& h) const
{
h = 53;
}
void addCard(Hand& h, unsigned cardIdx) const
{
h = HR[h + cardIdx];
}
unsigned evaluate(const Hand& h, unsigned c1, unsigned c2, unsigned c3, unsigned c4,
unsigned c5, unsigned c6, unsigned c7) const
{
return h;
}
};
// ACE Evaluator
class Ace: public AdaptorBase<Ace, array<Card,ACEHAND>>
{
public:
static const unsigned RANK_MAJOR = false;
void initHand(Hand& h) const
{
h = Hand{};
}
void addCard(Hand& h, unsigned cardIdx) const
{
static uint32_t ACE_CARDS[52] = {
0x41, 0x101, 0x401, 0x1001, 0x4001, 0x10001, 0x40001, 0x100001,
0x400001, 0x1000001, 0x4000001, 0x10000001, 0x40000001,
0x42, 0x102, 0x402, 0x1002, 0x4002, 0x10002, 0x40002, 0x100002,
0x400002, 0x1000002, 0x4000002, 0x10000002, 0x40000002,
0x44, 0x104, 0x404, 0x1004, 0x4004, 0x10004, 0x40004, 0x100004,
0x400004, 0x1000004, 0x4000004, 0x10000004, 0x40000004,
0x48, 0x108, 0x408, 0x1008, 0x4008, 0x10008, 0x40008, 0x100008,
0x400008, 0x1000008, 0x4000008, 0x10000008, 0x40000008
};
ACE_addcard(h, ACE_CARDS[cardIdx]);
}
unsigned evaluate(const Hand& h, unsigned c1, unsigned c2, unsigned c3, unsigned c4,
unsigned c5, unsigned c6, unsigned c7) const
{
Card E(Card h[]); // Works if ACE compiled as c++, otherwise we need extern C block.
return ACE_evaluate(const_cast<Card*>(&h[0]));
}
};
// Steve Brecher's Holdem Showdown
class Sbhs: public AdaptorBase<Sbhs, Hand_T>
{
public:
static const unsigned RANK_MAJOR = false;
Sbhs()
{
static bool initVar = (Init_Hand_Eval(), initVar);
}
void initHand(Hand& h) const
{
ZeroHand(h);
}
void addCard(Hand& h, unsigned cardIdx) const
{
Hand c;
c.as64Bits = IndexToMask(cardIdx);
AddHandTo(h, c);
}
unsigned evaluate(const Hand& h, unsigned c1, unsigned c2, unsigned c3, unsigned c4,
unsigned c5, unsigned c6, unsigned c7) const
{
return Hand_7_Eval(h);
}
};
// Pokersource poker-eval
class Pse: public AdaptorBase<Sbhs, StdDeck_CardMask>
{
public:
void initHand(Hand& h) const
{
h = Hand{};
}
void addCard(Hand& h, unsigned cardIdx) const
{
StdDeck_CardMask_OR(h, h, StdDeck_MASK(cardIdx));
}
unsigned evaluate(const Hand& h, unsigned c1, unsigned c2, unsigned c3, unsigned c4,
unsigned c5, unsigned c6, unsigned c7) const
{
return StdDeck_StdRules_EVAL_N(h, 7);
}
};
#endif //OMP_BENCHMARK_3RD_PARTY
// Benchmark template that allows testing any evaluator with a proper adaptor.
template<typename TEval>
class Benchmark
{
public:
typedef typename TEval::Hand Hand;
// Run test and benchmarks.
void run()
{
cout << endl;
if (!is_same<TEval,Omp>::value)
test(Omp());
sequential<false>();
random1();
if (!is_same<Hand,nullptr_t>::value)
random2();
sequential<true>();
}
private:
// Benchmark sequential evaluation.
template<bool tSingleSuit>
void sequential()
{
cout << "Sequential evaluation" << (tSingleSuit ? " (flush hands):" : ":") << endl;
static const unsigned END = (tSingleSuit ? 13 : 52) + TEval::CARD_OFFSET;
unsigned sum = 0;
uint64_t count = 0;
auto t1 = chrono::high_resolution_clock::now();
for (unsigned i = 0; i < (tSingleSuit ? 200000 : 5); ++i) {
for (unsigned c1 = TEval::CARD_OFFSET; c1 < END; c1++) {
for (unsigned c2 = c1 + 1; c2 < END; c2++) {
for (unsigned c3 = c2 + 1; c3 < END; c3++) {
for (unsigned c4 = c3 + 1; c4 < END; c4++) {
Hand h4;
mEval.initHand(h4);
mEval.addCard(h4, c1);
mEval.addCard(h4, c2);
mEval.addCard(h4, c3);
mEval.addCard(h4, c4);
for (unsigned c5 = c4 + 1; c5 < END; c5++) {
Hand h5 = h4;
mEval.addCard(h5, c5);
for (unsigned c6 = c5 + 1; c6 < END; c6++) {
Hand h6 = h5;
mEval.addCard(h6, c6);
for (unsigned c7 = c6 + 1; c7 < END; c7++) {
Hand h7 = h6;
mEval.addCard(h7, c7);
sum += mEval.evaluate(h7, c1, c2, c3, c4, c5, c6, c7);
++count;
}
}
}
}
}
}
}
}
auto t2 = chrono::high_resolution_clock::now();
double t = 1e-9 * chrono::duration_cast<chrono::nanoseconds>(t2 - t1).count();
cout << " " << count << " evals " << (1e-6 * count / t) << "M/s " << t << "s " << sum << endl;
}
// Benchmark random order evaluation using card arrays.
void random1()
{
cout << "Random order evaluation (card arrays):" << endl;
omp::XoroShiro128Plus rng(0);
omp::FastUniformIntDistribution<unsigned> rnd(0, 51);
uint64_t count = 0;
unsigned sum = 0;
vector<array<uint8_t,7>> table = generateRandomHands(10000000);
auto t1 = chrono::high_resolution_clock::now();
for (int i = 0; i < 50; ++i) {
for (auto& cards : table) {
Hand h;
mEval.initHand(h);
mEval.addCard(h, cards[0]);
mEval.addCard(h, cards[1]);
mEval.addCard(h, cards[2]);
mEval.addCard(h, cards[3]);
mEval.addCard(h, cards[4]);
mEval.addCard(h, cards[5]);
mEval.addCard(h, cards[6]);
sum += mEval.evaluate(h, cards[0], cards[1], cards[2], cards[3], cards[4], cards[5], cards[6]);
++count;
}
}
auto t2 = chrono::high_resolution_clock::now();
double t = 1e-9 * chrono::duration_cast<chrono::nanoseconds>(t2 - t1).count();
cout << " " << count << " evals " << (1e-6 * count / t) << "M/s " << t << "s " << sum << endl;
}
// Benchmark random order evaluation using Hand objects.
void random2()
{
cout << "Random order evaluation (precalculated Hand objects):" << endl;
omp::XoroShiro128Plus rng(0);
omp::FastUniformIntDistribution<unsigned> rnd(0, 51);
uint64_t count = 0;
unsigned sum = 0;
vector<Hand> table;
for (unsigned i = 0; i < 10000000; ++i) {
uint64_t usedCardsMask = 0;
table.emplace_back();
mEval.initHand(table.back());
for(unsigned j = 0; j < 7; ++j) {
unsigned card;
uint64_t cardMask;
do {
card = rnd(rng) + TEval::CARD_OFFSET;
cardMask = 1ull << card;
} while (usedCardsMask & cardMask);
usedCardsMask |= cardMask;
mEval.addCard(table.back(), card);
}
}
auto t1 = chrono::high_resolution_clock::now();
for (int i = 0; i < 50; ++i) {
for (auto& hand: table) {
sum += mEval.evaluate(hand, 0, 0, 0, 0, 0, 0, 0);
++count;
}
}
auto t2 = chrono::high_resolution_clock::now();
double t = 1e-9 * chrono::duration_cast<chrono::nanoseconds>(t2 - t1).count();
cout << " " << count << " evals " << (1e-6 * count / t) << "M/s " << t << "s " << sum << endl;
}
// Generate a vector of random hands. The random seed is deterministic on purpose.
static vector<array<uint8_t,7>> generateRandomHands(size_t count)
{
omp::XoroShiro128Plus rng(0);
omp::FastUniformIntDistribution<unsigned> rnd(0, 51);
vector<array<uint8_t,7>> table;
for (unsigned i = 0; i < count; ++i) {
uint64_t usedCardsMask = 0;
table.emplace_back();
for (auto& card : table.back()) {
uint64_t cardMask;
do {
card = rnd(rng);
cardMask = 1ull << card;
} while (usedCardsMask & cardMask);
usedCardsMask |= cardMask;
}
}
return table;
}
// Test this evaluator against another one by comparing the order in which they rank random hands.
template<class TEval2>
void test(const TEval2& eval2)
{
auto table = generateRandomHands(100000);
auto sorted1 = sortHands(mEval, table);
auto sorted2 = sortHands(eval2, table);
for (size_t i = 0; i < sorted1.size(); ++i) {
if (sorted1[i].first != sorted2[i].first) {
cout << "Incorrectly ranked hand: " << i << endl;
return;
}
}
cout << "Test OK." << endl;
}
// Sort a list of hands based on their rank using another evaluator.
template<class TEval2>
static vector<pair<size_t,unsigned>> sortHands(const TEval2& eval, const vector<array<uint8_t,7>>& table)
{
vector<pair<size_t,unsigned>> handValues;
handValues.reserve(table.size());
size_t i = 0;
for (auto& cards: table) {
typename TEval2::Hand h;
eval.initHand(h);
for (uint8_t c : cards)
eval.addCard(h, TEval2::cardIdxFromCanonical(c));
unsigned hv = eval.evaluate(h,
TEval2::cardIdxFromCanonical(cards[0]),
TEval2::cardIdxFromCanonical(cards[1]),
TEval2::cardIdxFromCanonical(cards[2]),
TEval2::cardIdxFromCanonical(cards[3]),
TEval2::cardIdxFromCanonical(cards[4]),
TEval2::cardIdxFromCanonical(cards[5]),
TEval2::cardIdxFromCanonical(cards[6])
);
handValues.emplace_back(i++, hv);
}
sort(handValues.begin(), handValues.end(), [](const pair<size_t,unsigned>& lhs,
const pair<size_t,unsigned>& rhs){
if (lhs.second != rhs.second)
return lhs.second < rhs.second;
return lhs.first < rhs.first;
});
return handValues;
}
TEval mEval;
};
void benchmark()
{
// Benchmark only one at a time because there's some weird performance interference.
Benchmark<Omp>().run();
//Benchmark<Skpe>().run();
//Benchmark<Tpt>().run();
//Benchmark<Ace>().run();
//Benchmark<Sbhs>().run();
//Benchmark<Pse>().run();
}