PRERELEASE 2.1.1.0 - More ways to Fail, and more Kerbals allowed to fix it
Pre-release
Pre-release
Version 2.1.1.0 - More ways to Fail, and more Kerbals allowed to fix it
- folder restructuring
- improved workflow
- added 'Validate AVC .version files' workflow by @ DasSkelett (thank you @HebaruSan)
- added CONTRIBUTING.md
- added htm versions of Readme.md CONTRIBUTING.md to root
- included Readme.htm in future release
- internal automation updates
Allow 'Mechanics' from USI to affect effets
- suggested by @dirk
- current code allowed Engineers (and only Engineers) a bonus to repairs
- adjusted code to allow any Kerbal with the "FailureRepairSkill" to receive a bonus to repairs
- FailureRepairSkill is a Stock skill that all Engineers have
- added a patch that adds FailureRepairSkill to USI MKS Mechanics
- easy to add "FailureRepairSkill" to other careers if requested by users
New parts can fail!
- Implement engine under-thrust/under-Isp failures in a way that doesn't depend on thrust limiter.
- thank you to @bfrobin446
code from TestFlight(thank you @Agathorn @linuxgurugamer and et al)section covering this code (CC BY-NC-SA 4.0) inserted into license file
Speed up new code
- thank you to @Lisias
- reset repository/code to 2.1.0.0
- updated to faster version of new EngineModuleWrapper.cs
- new code subject to GitHub ToS and to existing OhScrap License (MIT)
See Full Changelog for full details of changes
See Known Issues for known issues
red box below is a link to forum post on how to get support
Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date