gltfpack: Implement end-to-end fuzzing #625
Merged
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While individual components of gltfpack like cgltf or mesh encoders have
their own dedicated fuzzers, gltfpack has a lot of code that can be
difficult to validate. We would expect that gltfpack is resistant to
invalid inputs (with the exception, perhaps, of .obj inputs where
fast_obj, the library we use, is currently not fuzz safe).
This change implements a in-memory GLB loading flow (parseGlb) and an
in-memory fuzzer; we disable all file I/O by using NULL paths, and
otherwise share all the same processing code with the exception of final
buffer writing.
This is work in progress as fuzzing issues are being discovered and fixed.