Gorched is terminal based game written in Go inspired by "The Mother of all games" Scorched Earth.
How the game looks like depends on your terminal !
- rendered in terminal
- ASCII graphics (actually few unicode symbols were used)
- procedurally generated world
- terrain destruction
- turn based multiplayer
You can try Gorched online on gorched.zladovan.repl.run.
Performance in online terminal can be worse than in real terminal !
Download archive for your platform from releases page and unpack it to some directory on your file system.
If you are using snap just run:
sudo snap install gorched
If you are using homebrew just run:
brew install zladovan/tap/gorched
If you are using scoop run:
scoop bucket add zladovan https://github.com/zladovan/scoop-bucket
scoop install gorched
Just type gorched
in terminal or run unpacked binary named gorched
respectively gorched.exe
.
Gorched currently has only one mode where two players are playing locally against each other. The goal is to find out correct angle and power to hit the enemy tank. Gameplay is turn based and each player has one attempt per turn. When some player hits the enemy he gains score and game continues in next round with different terrain.
- ← → change angle of cannon
- SPACE start loading (1st hit) and shoot (2nd hit)
- Ctrl+C exit game
- Ctrl+R restart current round
- Ctrl+N start next round
- S show score
- A show player's attributes
- H show help
When running from browser use just R / N instead of Ctrl+R / Ctrl+N
Alternatively you can run Gorched from source code.
git clone https://github.com/zladovan/gorched.git
cd gorched
go run cmd/main.go
When there are question marks instead some parts of the tank sprite it's probably because your terminal does not support unicode characters. Start game with --ascii-only
flag and different sprite based only on ACSII characters will be used.
The exact colors used in the game depends on your terminal support and settings. So they can be a lot different as the colors in the showcase. When they are too weird or you see some big white areas start game with --low-color
flag to use only basic 8 colors. Graphics would look simpler but it should be better.
Gorched is using termloop as game engine.
Procedural generation is based on OpenSimplex noise implemented in Go by opensimplex-go.