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Note, the save file is just a copy of a the memory at db00, up to a certain range, and then a few extra bits for the DX additions. Should have a pull request soon where I document the code a bit more.
At 01:5DE6 sees to be the code for saving the game data to the battery-powered save area.
The format of the saved data has been reverse-engineered, but it is not documented in the disassembly yet.
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