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Misc improvements across everything #216

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merged 23 commits into from
Apr 21, 2020
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Xkeeper0
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This PR replaces #214. It is mostly the same, except now it doesn't rely on macro crimes. That should resolve the dependency on rgbds > 0.4.0, but it looks like it's still failing to build and I'm not sure why, so I'm putting this in as a draft until I can figure out exactly why it's complaining.

This should finally close #93, and makes some progress on #201, though only for the pre-made debug save file.

Xkeeper0 added 19 commits April 19, 2020 20:37
This is probably controversial but I like visual representations.
I'm pretty sure this is actually illegal in some countries.
There's probably a better way to do this
and if there is, please, god, make this less awful
More questionable design choices.
"rooms_attributes" is actually a byte-per-tile array of actual
tiles to use on the overworld for each screen. It is used in GBC
mode to determine what tile is actually shown, regardless of the
actual physical tile underneath.

Used in some places e.g. Mabe Village to give the fancy colored
patches of bordered ground (which take up the upper object values,
used for tree macros and the like in actual layout objects)
Too good for this world (and too new for even rgbds 0.4.0)
@kemenaran kemenaran marked this pull request as ready for review April 21, 2020 18:26
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Thanks for the quality-of-code improvement, and for fixing the build.

@kemenaran kemenaran merged commit 332e5bd into zladx:master Apr 21, 2020
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