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Sean Teague edited this page Jun 28, 2020 · 23 revisions

Changes

Project RimFactory Revived is based around its RimWorld B18 counterpart, authored by Spdskatr. Portions of that previous version of the mod, including Drones and Insanity, have deliberately not been included.

The original mod's to do list has been honored as well as new features added. The goal is to get an inspired by Factorio feel of automation and fabrication that was present in the B18 iteration.

New features and progression has been added to expand what can be automated. Three tiers(+insanity) spanning from an early industrial to late spacer tech can be found within this mod. Balance, thanks to input from comments and discord, is constantly being tweaked to meet players expectations and provide fun for all.

Items, including a texture overhaul, are being updated to meet RimWorld's current development standards. Gratefully, thanks to the help this mod has received, more resources can be allocated to its development.

View the changelog on Steam

Contents

Kitchen

Resource Gathering

  • 4 Cultivators
  • 1 Sprinkler
  • 1 Animal manager
  • 3 Animal Harvesters (milk, egg, fur)

Automation

  • 1 Smart Hopper
  • 3 Item Pusher
  • 1 Fueling machine

Production

  • 2 Assemblers + 1 Database
  • 1 Recycler to apparel, weapons & armor
  • 1 stonecutter + art machine
  • 1 Plasteel production building (balanced)
  • 4 Storage crate
  • 1 Digital Storage Unit
  • 1 In/Out port Wireless Storage

Other

  • 6 new floors
  • 6 Floor sign
  • 3 Lamp
  • 1 Scenario

Disclaimer

This was a much favored mod in B18 and B19 and active development stopped prior to 1.0. Since Spdskatr has ceased updating this mod, support has been passed on to a new team. Spdskatr has given their blessing to continue development for Project RimFactory.

Support Us

We are in constant need for developers and artists! If you would like to help, feel free to contact us on Discord or make a PR on Github with fixes/updates.


Feel free to join our discord

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