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Windows SDK version: 10.0.18362.0
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C++ Lang Stand: C++17
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Use of MFC: Standard Windows Libraries. //Now are free of MFC stuffs
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Optimization scheme: Link Time Code Generation
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Debug environment:
<PATH=$(QTDIR)\bin;%(Path)% >
This is intended to override the Anaconda's Qt PATH, since the prepended real Qt PATH is ahead of Anaconda's and thus it will be used. -
Character Set: Use Multi-Byte Character Set. see https://stackoverflow.com/questions/1319461/how-do-i-turn-off-unicode-in-a-vc-project or https://stackoverflow.com/questions/1319461/how-do-i-turn-off-unicode-in-a-vc-project
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Qt build config: Release. Now everything should work with Release mode.
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Should use Release-64-Master.props for the configuration
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Includes: an easy macro from MSVC Qt Extension is
<$(Qt_INCLUDEPATH_)>
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Library dependencies: an easy macro from MSVC Qt Extension is
<$(Qt_LIBPATH_)>
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Library input: an easy macro from MSVC Qt Extension is
<$(Qt_LIBS_)>
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C/C++
- C++ optimization: Maximum Optimization (Favor Speed) (/O2)
- Run time checks: default
- Precompiled headers: Use
- Preprocessor: can be None
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Linker:
- debugging: Generate Debug Information (/DEBUG) # for esay debug
- optimization: Use Fast Link Time Code Generation (/LTCG:incremental) # to be consistent with previously chosen LTCG
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