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Added Pikmin arms out animations.
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Espyo committed Dec 10, 2024
1 parent 0cdc678 commit 7fba22b
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Showing 26 changed files with 5,379 additions and 3,217 deletions.
Binary file modified game_data/base/graphics/blue_pikmin.png
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Binary file modified game_data/base/graphics/bulbmin.png
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Binary file modified game_data/base/graphics/purple_pikmin.png
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Binary file modified game_data/base/graphics/red_pikmin.png
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Binary file modified game_data/base/graphics/rock_pikmin.png
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Binary file modified game_data/base/graphics/white_pikmin.png
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Binary file modified game_data/base/graphics/winged_pikmin.png
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100 changes: 100 additions & 0 deletions game_data/base/mob_types/pikmin/blue_pikmin/animations.txt
Original file line number Diff line number Diff line change
@@ -1,6 +1,26 @@
name=Blue Pikmin animations
engine_version=0.25.0
animations{
arms_out{
frames{
arms_out_01{
duration=0.1700
interpolate=true
}
arms_out_02{
duration=0.1700
interpolate=true
}
arms_out_01{
duration=0.1700
interpolate=true
}
arms_out_03{
duration=0.1700
interpolate=true
}
}
}
attacking{
frames{
grabbing_far{
Expand Down Expand Up @@ -612,6 +632,86 @@ animations{
}
}
sprites{
arms_out_01{
file=blue_pikmin
file_pos=0.0000 112.0000
file_size=20.0000 32.0000
scale=0.5000 0.5000
top_visible=true
top_pos=-4.0000 0.0000
top_size=5.5000 10.0000
top_angle=0.0000
hitboxes{
top{
coords=-4.0000 0.0000 0.0000
height=24.0000
radius=4.0000
type=2
value=1.0000
}
body{
coords=0.0000 0.0000 0.0000
height=24.0000
radius=5.0000
type=0
value=1.0000
}
}
}
arms_out_02{
file=blue_pikmin
file_pos=0.0000 112.0000
file_size=20.0000 32.0000
offset=0.5000 0.0000
scale=0.5000 0.5000
top_visible=true
top_pos=-5.0000 0.0000
top_size=5.5000 10.0000
top_angle=0.0000
hitboxes{
top{
coords=-4.0000 0.0000 0.0000
height=24.0000
radius=4.0000
type=2
value=1.0000
}
body{
coords=0.0000 0.0000 0.0000
height=24.0000
radius=5.0000
type=0
value=1.0000
}
}
}
arms_out_03{
file=blue_pikmin
file_pos=0.0000 112.0000
file_size=20.0000 32.0000
offset=-0.5000 0.0000
scale=0.5000 0.5000
top_visible=true
top_pos=-3.0000 0.0000
top_size=5.5000 10.0000
top_angle=0.0000
hitboxes{
top{
coords=-4.0000 0.0000 0.0000
height=24.0000
radius=4.0000
type=2
value=1.0000
}
body{
coords=0.0000 0.0000 0.0000
height=24.0000
radius=5.0000
type=0
value=1.0000
}
}
}
attacking_01{
file=blue_pikmin
file_pos=206.0000 31.0000
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101 changes: 101 additions & 0 deletions game_data/base/mob_types/pikmin/bulbmin/animations.txt
Original file line number Diff line number Diff line change
@@ -1,6 +1,26 @@
name=Bulbmin animations
engine_version=0.25.0
animations{
arms_out{
frames{
arms_out_01{
duration=0.1700
interpolate=true
}
arms_out_02{
duration=0.1700
interpolate=true
}
arms_out_01{
duration=0.1700
interpolate=true
}
arms_out_03{
duration=0.1700
interpolate=true
}
}
}
attacking{
frames{
grabbing_far{
Expand Down Expand Up @@ -543,6 +563,87 @@ animations{
}
}
sprites{
arms_out_01{
file=bulbmin
file_pos=0.0000 147.0000
file_size=34.0000 44.0000
offset=2.0000 0.0000
scale=0.5000 0.5000
top_visible=true
top_pos=-4.0000 0.0000
top_size=5.5000 10.0000
top_angle=0.0000
hitboxes{
top{
coords=-4.0000 0.0000 0.0000
height=24.0000
radius=4.0000
type=2
value=1.0000
}
body{
coords=0.0000 0.0000 0.0000
height=24.0000
radius=7.0000
type=0
value=1.0000
}
}
}
arms_out_02{
file=bulbmin
file_pos=0.0000 147.0000
file_size=34.0000 44.0000
offset=2.5000 0.0000
scale=0.5000 0.5000
top_visible=true
top_pos=-5.0000 0.0000
top_size=5.5000 10.0000
top_angle=0.0000
hitboxes{
top{
coords=-4.0000 0.0000 0.0000
height=24.0000
radius=4.0000
type=2
value=1.0000
}
body{
coords=0.0000 0.0000 0.0000
height=24.0000
radius=7.0000
type=0
value=1.0000
}
}
}
arms_out_03{
file=bulbmin
file_pos=0.0000 147.0000
file_size=34.0000 44.0000
offset=1.5000 0.0000
scale=0.5000 0.5000
top_visible=true
top_pos=-3.0000 0.0000
top_size=5.5000 10.0000
top_angle=0.0000
hitboxes{
top{
coords=-4.0000 0.0000 0.0000
height=24.0000
radius=4.0000
type=2
value=1.0000
}
body{
coords=0.0000 0.0000 0.0000
height=24.0000
radius=7.0000
type=0
value=1.0000
}
}
}
attacking_01{
file=bulbmin
file_pos=50.0000 30.0000
Expand Down
100 changes: 100 additions & 0 deletions game_data/base/mob_types/pikmin/purple_pikmin/animations.txt
Original file line number Diff line number Diff line change
@@ -1,6 +1,26 @@
name=Purple Pikmin animations
engine_version=0.25.0
animations{
arms_out{
frames{
arms_out_01{
duration=0.1700
interpolate=true
}
arms_out_02{
duration=0.1700
interpolate=true
}
arms_out_01{
duration=0.1700
interpolate=true
}
arms_out_03{
duration=0.1700
interpolate=true
}
}
}
attacking{
frames{
grabbing_far{
Expand Down Expand Up @@ -612,6 +632,86 @@ animations{
}
}
sprites{
arms_out_01{
file=purple_pikmin
file_pos=0.0000 146.0000
file_size=24.0000 36.0000
scale=0.5000 0.5000
top_visible=true
top_pos=-5.0000 0.0000
top_size=5.5000 10.0000
top_angle=0.0000
hitboxes{
top{
coords=-4.0000 0.0000 0.0000
height=24.0000
radius=4.0000
type=2
value=1.0000
}
body{
coords=0.0000 0.0000 0.0000
height=24.0000
radius=5.0000
type=0
value=1.0000
}
}
}
arms_out_02{
file=purple_pikmin
file_pos=0.0000 146.0000
file_size=24.0000 36.0000
offset=0.5000 0.0000
scale=0.5000 0.5000
top_visible=true
top_pos=-6.0000 0.0000
top_size=5.5000 10.0000
top_angle=0.0000
hitboxes{
top{
coords=-4.0000 0.0000 0.0000
height=24.0000
radius=4.0000
type=2
value=1.0000
}
body{
coords=0.0000 0.0000 0.0000
height=24.0000
radius=5.0000
type=0
value=1.0000
}
}
}
arms_out_03{
file=purple_pikmin
file_pos=0.0000 146.0000
file_size=24.0000 36.0000
offset=-0.5000 0.0000
scale=0.5000 0.5000
top_visible=true
top_pos=-4.0000 0.0000
top_size=5.5000 10.0000
top_angle=0.0000
hitboxes{
top{
coords=-4.0000 0.0000 0.0000
height=24.0000
radius=4.0000
type=2
value=1.0000
}
body{
coords=0.0000 0.0000 0.0000
height=24.0000
radius=5.0000
type=0
value=1.0000
}
}
}
attacking_01{
file=purple_pikmin
file_pos=210.0000 37.0000
Expand Down
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