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New translations translation.json (French)
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roll20deploy committed Oct 10, 2023
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8 changes: 4 additions & 4 deletions AvatarLegends/translations/fr.json
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"tb-move3": "<b>Not Done Yet!</b>: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.",
"tb-move4": "<b>You Missed Something</b>: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.",
"tb-move5": "<b>Straight Shooter</b>: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.",
"the-hammer": "The Hammer",
"the-hammer": "Le Marteau",
"the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.",
"balance-the-hammer1": "Care",
"balance-the-hammer2": "Forcer",
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"tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.<br/>When they admit their guilt and misdeeds in front of an audience, clear their name from this move.<br/>When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.<br/> When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to <b>intimidate</b> them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.",
"tg-move4": "<b>Furrowed Brow</b>: Take +1 Focus (Max +3)",
"tg-move5": "<b>Martyr Complex</b>: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.",
"the-icon": "The Icon",
"the-icon": "L'Icône",
"the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.",
"balance-the-icon1": "Rôle",
"balance-the-icon2": "Liberté",
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"ti-move4": "<b>Otter-Penguins, Unagi, and Hot Springs</b>: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.<ul><li>What’s the best local pastime?</li><li>What interesting locations are nearby?</li><li>Who is the most famous person here?</li><li>What special tradition is prized by locals?</li><li>What’s the most interesting legend locals recount about this place?</li></ul>On a miss, tell the GM what you expected to find; they will tell you how this place is different!",
"ti-move5": "<b>Yip Yip!</b>: You have an animal companion large enough to ride. Name them and choose their species:<br><i>(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)</i>",
"ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.",
"the-idealist": "The Idealist",
"the-idealist": "L'Idéaliste",
"the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.",
"balance-the-idealist1": "Forgivenss",
"balance-the-idealist2": "Action",
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"tid-move3": "<b>Your Rules Stink</b>: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.",
"tid-move4": "<b>It Doesn't Belong To You</b>: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.",
"tid-move5": "<b>You Can't Knock Me Down!</b>: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the <b>defend and respond</b> approach; you cannot choose to Retreat for the rest of the fight.",
"the-successor": "The Successor",
"the-successor": "L'Héritier",
"the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.",
"balance-the-successor1": "Tradition",
"balance-the-successor2": "Progrès",
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