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New translations translation.json (Italian)
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roll20deploy committed Oct 15, 2023
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Showing 1 changed file with 38 additions and 38 deletions.
76 changes: 38 additions & 38 deletions Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json
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"GEKK": "AGI/FOR",
"GE/KK": "AGI/FOR",
"aktiv": "Attivo",
"aktstatus": "Stato di combattimento",
"aktstatus": "Stato",
"aktuell": "Attuale",
"alter": "Età",
"anmerkung": "Nota",
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"bewegungsunfaehig": "Immobilizzato",
"bewusstlos": "Incosciente",
"blasrohre": "Cerbottane",
"blind": "Cecità",
"blind": "Cieco",
"blutrausch": "Furibondo",
"bogen": "Arco",
"boegen": "Archi",
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"erweiterung5": "5a estensione",
"familie": "Famiglia",
"fechtwaffen": "Armi da scherma",
"fernkampf": "Combattimento a distanza",
"fernkampf": "Distanza",
"fernkampfwaffe": "Arma da combattimento a distanza",
"fernkampfwaffen": "Armi da combattimento a distanza",
"feuerspeien": "Fire Breath",
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"gesamt": "Totale",
"gesamtmodifikator": "Somma",
"gesamtstatus-ab": "Totale: da -8 si è incapacitati",
"gesamtwert": "Valore totale",
"gesamtwert": "Valore finale",
"geschlecht": "Sesso",
"geschwindigkeit": "Movimento",
"gesellschaftstalente": "Competenze sociali",
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"kampf-im-wasser": "Combattimento in acqua",
"kampf-unter-wasser": "Combattimento sott’acqua",
"kampfsituationen-status": "Situazione / Stato di combattimento",
"kampftechniken": "Tecnica di combattimento",
"kampftechniken": "Tecniche",
"kampftechnikwert": "Livello Tecnica di Combattimento",
"kampftechnikwert_short": "LTC",
"karmaenergie": "Punti Karma",
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"legendaer": "Leggendario (2100 PAvv)",
"leiteigenschaft": "Attributo primario",
"leiteigenschaft_short": "P",
"leiteigschadensb": "Bonus PImp",
"leiteigschadensb": "Bonus d’Impatto",
"liegend": "Atterrato",
"MagieundGlaube": "Magia e religione",
"magie": "Magia",
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"pechmagnet": "Scalognato",
"perm-verlust": "Perdita permanente",
"perm-verlust-short": "Perdita",
"probe": "Prova",
"probe": "Effettua prova",
"profession": "Professione",
"personalInformation": "Informazioni personali",
"raserei": "Rabbioso",
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"steigerungsfaktor": "Classe di Miglioramento",
"stehend": "immobile",
"still": "silenzioso",
"stg": "Migl.",
"stg": "CdM",
"stufe": "Livello",
"stufe-i": "Livello I",
"stufe-ii": "Livello II",
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"trance": "Rapimento",
"trefferpunkte": "Punti Impatto",
"ueberrascht": "Sorpreso",
"uebler-geruch": "Cattivo odore",
"uebler-geruch": "Puzzolente",
"unerfahren": "Inesperto (900 PAvv)",
"unsichtbar": "Invisibile",
"vergiftet": "Avvelenato",
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"formel-weglassen": "Omettere formula",
"fremdtradition": "Tradizione non familiare",
"aufrechterhalten": "Numero di incantesimi mantenuti",
"sf-mod": "SA",
"sf-mod": "AS",
"effekte": "Effetti",
"ritualplatz": "Luogo del rituale",
"zeit": "Momento",
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"glaube-modifikator": "Opere divine ±",
"schaden-durch-patzer": "Danno da fallimento critico",
"fernkampf-patzer": "Ranged-Botch",
"zauber-patzer": "Spellworks-Botch",
"liturgie-patzer": "Lithurgy-Botch",
"zauber-patzer": "Fallimenti critico per incantesimi",
"liturgie-patzer": "Fallimento critico per opere divine",
"zaubertrick": "Trucco di magia",
"vorteil": "Vantaggio",
"nachteil": "Svantaggio",
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"faktor": "Fattore",
"disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND e THE DARK EYE sono marchi registrati di Ulisses Spiele GmbH, Waldems.",
"dukaten": "Ducati",
"silbertaler": "Talleri d’argento",
"silbertaler": "Talleri",
"heller": "Soldi",
"kreuzer": "Piccoli",
"geldbeutel": "Scarsella",
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"show-ke": "Mostra Punti Karma:",
"typus": "Tipo",
"gkategorie": "Categoria di grandezza",
"schwierigkeit": "Difficoltà di evocazione",
"schwierigkeit": "Difficoltà",
"beute": "Bottino",
"kampfverhalten": "Comportamento nel combattimento",
"flucht": "Fuga",
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"talente_fw_mod": "Modificatore LA competenze",
"talente_fp_mod": "Mod. PAb competenza",
"talente_qs_mod": "Mod. LQ competenza",
"refundCost": "Rimborsare {cost} Punti Avventura",
"advancementCost": "Migliorare per {cost} Punti Avventura",
"refundCost": "{cost} Punti Avventura riottenuti",
"advancementCost": "Migliorato al costo di {cost} Punti Avventura",
"notEnoughAP": "Punti Avventura insufficienti",
"payAPAbility": "Pay Adventure Points for compendium drops (only players)",
"postSpellEffect": "Show effects of spells and liturgical chants in the chat",
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"kampftyp2": "Stile di combattimento",
"kampftyp3": "Passiva",
"kampftyp4": "Generale",
"postChat": "Post to chat",
"postChat": "Descrivi nella chat",
"category": "Category",
"rule": "Rule",
"showAtTalents": "Show at skills",
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"armorType.7": "Armatura a piastre",
"armorType.8": "Armatura da torneo",
"countWeight": "Contare il peso",
"fertigkeitswert": "Livello di Abilità",
"fertigkeitswert": "Livello Abilità",
"hitzones": "Zona mirata",
"hitDescr": "A strike to a hit zone can also produce wound effects. A heavy blow against the head may result in one level of Stupor, while a wound to the leg may knock an enemy down. Every creature has a wound threshold equal to half of its CON attribute, rounded up. When a creature suffers damage equal to or greater than its wound threshold, it must make a check to see if it suffers a wound effect. This check is made against Self-Control (Stay Conscious or Ignore Distractions), depending on the hit location (as indicated in the table Wound Effects). The check suffers a penalty equal to the multiple by which the damage equaled or exceeded the wound threshold. If successful, the creature suffers no wound effect. Only one check is required, regardless of the multiple by which the damage exceeded the wound threshold.",
"humanoid.small": "Humanoid, small",
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"animalAbility": "Abilità speciale animale",
"damaged.1": "L’oggetto è lievemente danneggiato",
"wear.armor.0": "In buone condizioni",
"wear.armor.1": "Armor slightly damaged; subtract 1 from PRO",
"wear.armor.2": "Armor damaged; add 1 to ENC, subtract 1 from PRO",
"wear.armor.3": "Armor heavily damaged; unusable until repaired",
"wear.armor.4": "Armor destroyed; unrepairable by mundane means",
"wear.armor.1": "Armatura leggermente danneggiata, Pro -1",
"wear.armor.2": "Armatura danneggiata, Imp +1 e Pro -1",
"wear.armor.3": "Armatura gravemente danneggiata, inutilizzabile fino alla riparazione",
"wear.armor.4": "Armatura distrutta, irreparabile con mezzi convenzionali",
"wear.meleeweapon.0": "In buone condizioni",
"wear.meleeweapon.1": "Weapon damaged; -2 penalty to AT and PA\n",
"wear.meleeweapon.2": "Weapon damaged; -2 penalty to AT and PA",
"wear.meleeweapon.3": "Weapon severely damaged; unusable until repaired",
"wear.meleeweapon.4": "Weapon destroyed; unrepairable by mundane means",
"wear.rangeweapon.0": "In good condition",
"wear.rangeweapon.1": "Weapon slightly damaged; -1 penalty to AT",
"wear.rangeweapon.2": "Weapon damaged; -2 penalty to AT",
"wear.rangeweapon.3": "Weapon severely damaged; unusable until repaired",
"wear.rangeweapon.4": "Weapon destroyed; unrepairable by mundane means",
"wear.meleeweapon.1": "Arma lievemente danneggiata, Att -1 e Par -1",
"wear.meleeweapon.2": "Arma danneggiata, Att -2 e Par -2",
"wear.meleeweapon.3": "Arma gravemente danneggiata, inutilizzabile fino alla riparazione",
"wear.meleeweapon.4": "Arma distrutta, irreparabile con mezzi convenzionali",
"wear.rangeweapon.0": "In buone condizioni",
"wear.rangeweapon.1": "Arma lievemente danneggiata, Att -1",
"wear.rangeweapon.2": "Arma danneggiata, Att -2",
"wear.rangeweapon.3": "Arma gravemente danneggiata, inutilizzabile fino alla riparazione",
"wear.rangeweapon.4": "Arma distrutta, irreparabile con mezzi convenzionali",
"notDamaged": "The object was not damaged further.",
"addDamageManually": "The wear must be entered manually in the hero sheet.",
"cond_encumbered": "Heavy gear and armor can weigh heroes down, restricting their mobility. Encumbered characters suffer penalties to applicable skill checks, based on their current level of Encumbrance. Applicable skills are indicated as such in their descriptions. When heroes discard weight, their levels of Encumbrance go away. When calculating encumbrance due to load, remember to ignore the weight of the hero’s armor, which is already factored into its Encumbrance value.",
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"estimated_enc": "Minus ENC/INI/MOV/#",
"qs_mod": "QL Mod.",
"fp_mod": "SP Mod.",
"Skill-eeasy": "Extremely easy (+5)",
"Skill-veasy": "Very easy (+3)",
"Skill-easy": "Easy (+1",
"Skill-challenging": "Challenging (+0)",
"Skill-difficult": "Difficult (-1)",
"Skill-hard": "Very difficult (-3)",
"Skill-vhard": "Extremely difficult (-5)",
"Skill-eeasy": "Estremamente facile (+5)",
"Skill-veasy": "Molto facile (+3)",
"Skill-easy": "Facile (+1)",
"Skill-challenging": "Impegnativo (±0)",
"Skill-difficult": "Difficile (-1)",
"Skill-hard": "Molto difficile (-3)",
"Skill-vhard": "Estremamente difficile (-5)",
"speciesLe": "Based on the species",
"unterbrechung": "Interruption",
"unterbrechung_klein": "Small - Watch/Disturbance (-1)",
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