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v2.5.6 #591
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Owner
Die4Ever
commented
Feb 2, 2024
•
edited
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edited
- bingo fixes
- more NG+ options
- Revision fix Jock's bindname
- fixed lots of things for vanilla maps in Revision
- trashcans can drop trashbags
- help text for when you can left click to activate items or right click to apply weapon mods
- charged pickups descriptions show duration
- fix NG+ for Revision
- flaming barrels drop flaming debris
- bingo viewer fix
- critters now have 1 HP
- Crowd Control fixes
- WW dockyard start now automatically gets the hookup from Vinny
- fixed Toby Atanwe dialog so you can stay in the Paris Metro if you want
- scale zone damage with CombatDifficulty better
- auto laser mod
- fix NSF HQ alliance trigger exploit
- show health and minDmg for decorations
- new AugBot fixes 0 heal medbots for installing augs? #552
- actor descriptions centered on crosshair instead of in the corner of the highlight box
- more endgame quotes
- fixed grenade loss
- maps with goals rando notes
- baby enemies
- kills stats
the bingo viewer when pushing json information.
Lightbulb to the list of vandalizable lights
…ficulty constant)
Dockyard in Revision...)
not. DXRMissions now actually checks if you're using Revision or Vanilla maps when initializing goals.
Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com>
also minor tweaks to slowmo for bingo win and autosave
…from MQDuck/newgameplus_scalar Add New Game+ curve scalar and randomization
top of map images. Add goal information for mission 1 in this format.
modified image with the goal locations baked in. Add proper descriptions for the mission 1 goal locations.
goal name show up in the title of the spoiled location. Update images used for lower decks map to be a clean version without any X's marking the original weld point locations or any text about the X's.
multiple goals share locations
in Airfield, Hangar, and 747)
Die4Ever
commented
Feb 6, 2024
* keep enemies/NPCs wording consistent * add "Total" to burned/gibbed stats message
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