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v2.5.6 #591

Merged
merged 173 commits into from
Feb 8, 2024
Merged

v2.5.6 #591

merged 173 commits into from
Feb 8, 2024

Commits on Dec 3, 2023

  1. Make phone call bingo goal work in Revision maps. Minor adjustment for

    the bingo viewer when pushing json information.
    theastropath committed Dec 3, 2023
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  3. Make all HKMarketLight destroyable (some in canal were invincible). Add

    Lightbulb to the list of vandalizable lights
    theastropath committed Dec 3, 2023
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Commits on Dec 5, 2023

  1. add NG+ scalar flag

    MQDuck committed Dec 5, 2023
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Commits on Dec 6, 2023

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  2. change NG+ scalar math

    MQDuck committed Dec 6, 2023
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Commits on Dec 9, 2023

  1. fix HX compile

    Die4Ever committed Dec 9, 2023
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  5. fix bingo BathroomFlags

    Die4Ever committed Dec 9, 2023
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  6. Add logging to determine if things are being based on Revision maps or

    not.  DXRMissions now actually checks if you're using Revision or
    Vanilla maps when initializing goals.
    theastropath committed Dec 9, 2023
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  7. slightly randomize NG+ curves

    MQDuck committed Dec 9, 2023
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Commits on Dec 10, 2023

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  2. fix seed bug

    Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com>
    MQDuck and Die4Ever authored Dec 10, 2023
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  5. Visit all of the stores in the Wan Chai market

    also minor tweaks to slowmo for bingo win and autosave
    Die4Ever committed Dec 10, 2023
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Commits on Dec 11, 2023

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  2. fix trailer links in README

    Die4Ever committed Dec 11, 2023
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  3. reduce NG+ curve tweak range

    MQDuck committed Dec 11, 2023
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  4. Add New Game+ curve scalar and randomization Merge pull request #573

    …from MQDuck/newgameplus_scalar
    
    Add New Game+ curve scalar and randomization
    Die4Ever authored Dec 11, 2023
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  5. NG+ fix rng in tests

    Die4Ever committed Dec 11, 2023
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Commits on Dec 13, 2023

  1. fix HX compile

    Die4Ever committed Dec 13, 2023
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Commits on Dec 14, 2023

  1. Make all map fixups and mission stuff that applied in vanilla apply to

    vanilla maps in Revision as well.
    theastropath committed Dec 14, 2023
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  4. Undo changes to prevent a bingo trigger from being added to the lebedev

    phone in Airfield Helibase in Revision
    theastropath committed Dec 14, 2023
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Commits on Dec 15, 2023

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Commits on Dec 16, 2023

  1. Highlighting charged pickups or activatable items gives extra text to

    hint about left clicking them for instant use
    theastropath committed Dec 16, 2023
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Commits on Dec 17, 2023

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Commits on Dec 19, 2023

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  2. Fix HX build

    theastropath committed Dec 19, 2023
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Commits on Dec 20, 2023

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Commits on Dec 31, 2023

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Commits on Jan 3, 2024

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  5. tweak flaming barrel numbers

    MQDuck committed Jan 3, 2024
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Commits on Jan 6, 2024

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Commits on Jan 7, 2024

  1. rearrange NG+ settings

    MQDuck committed Jan 7, 2024
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Commits on Jan 11, 2024

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Commits on Jan 13, 2024

  1. critters must die

    MQDuck committed Jan 13, 2024
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  2. Merge pull request #578 from MQDuck/bingo-file-time

    Choose bingo directory based on modified time
    Die4Ever authored Jan 13, 2024
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Commits on Jan 14, 2024

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Commits on Jan 15, 2024

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Commits on Jan 17, 2024

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Commits on Jan 18, 2024

  1. Merge pull request #581 from MQDuck/glass-critters

    Critters Must Die
    Die4Ever authored Jan 18, 2024
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  2. Merge pull request #582 from MQDuck/paper-trashpaper

    Paper TrashPaper
    Die4Ever authored Jan 18, 2024
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Commits on Jan 20, 2024

  1. Third Person crowd control effect now gets restored after conversations

    (or any other case where it might force you back to first person) - #583
    theastropath committed Jan 20, 2024
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  2. Mouse Inversion crowd control effect now uses data storage to store the

    initial state instead of a flag, which should persist across game loads
    better (aka, at all).  #584
    theastropath committed Jan 20, 2024
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  4. Move possible spawn locations off the top shelf of the mission 5 MJ12

    Lab armoury shelves so you can actually reach them.  #557
    theastropath committed Jan 20, 2024
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  5. Items given through Crowd Control (or, theoretically, any item given by

    the randomizer) will no longer stick to you if they were stackable and the stack
    was already full.
    theastropath committed Jan 20, 2024
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Commits on Jan 21, 2024

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  2. Containers will only drop contents when they have actually been damaged

    down to 0 or less health to prevent duping carrying containers across
    levels.  Item reduction and weapon mod randomization in containers
    doesn't apply to carried containers. #585
    theastropath committed Jan 21, 2024
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Commits on Jan 22, 2024

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Commits on Jan 23, 2024

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Commits on Jan 24, 2024

  1. Merge pull request #587 from MQDuck/newgameplus-tweak

    New Game+ tweak tweak
    Die4Ever authored Jan 24, 2024
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  2. Merge pull request #577 from MQDuck/barrel_trash_fire

    Flaming barrels drop flaming trash
    Die4Ever authored Jan 24, 2024
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  3. Merge pull request #579 from MQDuck/trashcan_trashbags

    Trashcan trashbag drops
    Die4Ever authored Jan 24, 2024
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  5. Merge pull request #580 from MQDuck/newgameplus-settings

    New Game+ user customizable settings
    Die4Ever authored Jan 24, 2024
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  7. Fix HX build

    theastropath committed Jan 24, 2024
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  8. v2.5.6.1 Alpha builds

    Die4Ever committed Jan 24, 2024
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Commits on Jan 25, 2024

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Commits on Jan 26, 2024

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  2. Move the start of mission 3 infolink to be invoked on AnyEntry, rather

    than just PreFirstEntry, so that it will still work when loading the
    autosave
    theastropath committed Jan 26, 2024
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  3. Crowd Control effect fixes: Float Away can no longer trigger in

    conversations (so that they don't get interrupted) and swap player now
    actually checks for a successful swap before returning success
    theastropath committed Jan 26, 2024
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Commits on Jan 27, 2024

  1. How are the drinks here?

    New bingo goal for Paris
    theastropath committed Jan 27, 2024
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Commits on Jan 28, 2024

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Commits on Jan 29, 2024

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  2. AugBotTex1.pcx

    Die4Ever committed Jan 29, 2024
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  3. Update Augbot texture to remove the little tray thing and to mark the

    texture as masked so that it has transparency
    theastropath committed Jan 29, 2024
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  4. Automatically enable the laser when the mod is auto applied if the au…

    …tolaser option
    
    is turned on
    theastropath committed Jan 29, 2024
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Commits on Jan 30, 2024

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Commits on Jan 31, 2024

  1. Augmentation Bots (#589)

    * add uses remaining to bot names
    
    * remove "Left" from repairbot name
    
    * add chance of zero-use medbots
    
    * make empty medbot% user definable, and change NG+ logic
    
    * set name of med/repair bots to "drained" when they have 0 uses
    
    * medbots spawn in any game type by default
    
    * augmentation bots get built
    
    * remove bot-uses name code
    
    * remove AugBot.pcx
    
    * use newer augbot texture
    
    * remove some added "%"s to advanced settings names
    
    * remove superfluous change to RepairBot.uc
    
    * add augbot datacube text
    
    * add MedicalBot.MakeAugsOnly
    
    * pluralize augbots in flagNameToHumanName
    
    * de-bump version number
    
    * make bot settings wordings more consistent
    
    * use "#var(prefix)" in empty medbot code
    
    * add score change for augbots
    
    * yet more beautiful consistency
    
    * Update DXRCore/DeusEx/Classes/DXRMenuSetupRando.uc
    
    Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com>
    
    * Update DXRModules/DeusEx/Classes/DXRMachines.uc
    
    Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com>
    
    * inject ab
    
    * double minimum repair bot likelyhood to roughly match minimum combined medbot and augbot likelyhood
    
    ---------
    
    Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com>
    MQDuck and Die4Ever authored Jan 31, 2024
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  2. fix HX compile and tests

    Die4Ever committed Jan 31, 2024
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Commits on Feb 1, 2024

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  2. v2.5.6.2 Alpha builds

    Die4Ever committed Feb 1, 2024
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  3. Sanitize map name in the plaintext tag used when reading information

    devices and marking things as read
    theastropath committed Feb 1, 2024
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Commits on Feb 2, 2024

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  2. First draft of randomized globe in the intro/MJ12 lab for #447. Not

    sure how good this looks?
    theastropath committed Feb 2, 2024
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  4. Rounded combat difficulty display (#593)

    * round combat difficulty display to fewer digits
    
    * Update DXRModules/DeusEx/Classes/DXRFlagsBase.uc
    
    Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com>
    
    ---------
    
    Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com>
    MQDuck and Die4Ever authored Feb 2, 2024
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Commits on Feb 3, 2024

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  6. Fix issue where throwing a grenade, then facing a wall consumes your

    ammo without actually throwing or placing a grenade.  Fixes #519
    theastropath committed Feb 3, 2024
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  7. Clean up fix for #519 a bit

    theastropath committed Feb 3, 2024
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  10. Fix build

    theastropath committed Feb 3, 2024
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  11. Revert "slightly cleaner grenade loss fix"

    This reverts commit 754fe36.
    theastropath committed Feb 3, 2024
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  12. Slightly clean up older fix by checking state instead of a bunch of

    different animations and doing the check in NearWallCheck instead of the
    general Tick function
    theastropath committed Feb 3, 2024
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  14. v2.5.6.3 Beta builds

    Die4Ever committed Feb 3, 2024
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  15. Bots show remaining uses in their name (#597)

    * bots show remaining uses in their name
    
    * move RepairBot Super.Tick call to top of function
    
    * change wording for empty bot name string
    MQDuck authored Feb 3, 2024
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  18. 1 Configuration menu
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  19. Images with goal locations marked revert back to default if goal

    randomization is disabled
    theastropath committed Feb 3, 2024
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Commits on Feb 4, 2024

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  4. track kill/knockouts not by the player

    MQDuck authored and Die4Ever committed Feb 4, 2024
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Commits on Feb 5, 2024

  1. Add framework for adding goal location information (and spoilers) over

    top of map images.  Add goal information for mission 1 in this format.
    theastropath committed Feb 5, 2024
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  2. Add goal location notes to the mission 5 MJ12 Lab image. Remove the

    modified image with the goal locations baked in.  Add proper
    descriptions for the mission 1 goal locations.
    theastropath committed Feb 5, 2024
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  4. Add weld point goal markers to the map image for mission 9. Make the

    goal name show up in the title of the spoiled location.  Update images
    used for lower decks map to be a clean version without any X's marking
    the original weld point locations or any text about the X's.
    theastropath committed Feb 5, 2024
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  5. Map Marker hints are now tied to goal locations to better handle when

    multiple goals share locations
    theastropath committed Feb 5, 2024
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  8. Add map markers for Ambrosia and the Gate Key in mission 3 (the ambrosia

    in Airfield, Hangar, and 747)
    theastropath committed Feb 5, 2024
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  10. tweak paris chill %

    Die4Ever committed Feb 5, 2024
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  11. fix goal hint text grammar

    Die4Ever committed Feb 5, 2024
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Commits on Feb 6, 2024

  1. He's just a little guy

    theastropath committed Feb 6, 2024
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  9. v2.5.6.4 Beta builds

    Die4Ever committed Feb 6, 2024
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Commits on Feb 7, 2024

  1. Further fix for HX

    theastropath committed Feb 7, 2024
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  4. augbot datacubes red

    Die4Ever committed Feb 7, 2024
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  5. v2.5.6.5 Beta builds

    Die4Ever committed Feb 7, 2024
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Commits on Feb 8, 2024

  1. Keep enemies/NPCs wording consistent (#602)

    * keep enemies/NPCs wording consistent
    
    * add "Total" to burned/gibbed stats message
    MQDuck authored Feb 8, 2024
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  2. v2.5.6.6 release candidate

    Die4Ever committed Feb 8, 2024
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