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v2.5.6 #591
Commits on Dec 3, 2023
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Make phone call bingo goal work in Revision maps. Minor adjustment for
the bingo viewer when pushing json information.
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Make all HKMarketLight destroyable (some in canal were invincible). Add
Lightbulb to the list of vandalizable lights
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Commits on Dec 5, 2023
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Commits on Dec 6, 2023
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change minimum NG+ curve scalar to 0 (which keeps average overall dif…
…ficulty constant)
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Generically fix BindNames that contain spaces (like Jock's Helicopter in
Dockyard in Revision...)
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Commits on Dec 9, 2023
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Add logging to determine if things are being based on Revision maps or
not. DXRMissions now actually checks if you're using Revision or Vanilla maps when initializing goals.
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Commits on Dec 10, 2023
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Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com>
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Visit all of the stores in the Wan Chai market
also minor tweaks to slowmo for bingo win and autosave
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Commits on Dec 11, 2023
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Add New Game+ curve scalar and randomization Merge pull request #573 …
…from MQDuck/newgameplus_scalar Add New Game+ curve scalar and randomization
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Commits on Dec 13, 2023
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Commits on Dec 14, 2023
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Make all map fixups and mission stuff that applied in vanilla apply to
vanilla maps in Revision as well.
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Cache the value of RevisionMaps, so it only has to spawn one menu thing
per map to figure it out
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Undo changes to prevent a bingo trigger from being added to the lebedev
phone in Airfield Helibase in Revision
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Commits on Dec 15, 2023
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Commits on Dec 16, 2023
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Highlighting charged pickups or activatable items gives extra text to
hint about left clicking them for instant use
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Commits on Dec 17, 2023
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Add durations of charged pickups to item descriptions. Fix typos and
non-vanilla compiles.
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Commits on Dec 19, 2023
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Commits on Dec 20, 2023
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Commits on Dec 31, 2023
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Make NG+ inventory carry over actually work right for Revision maps (at
least, work better?)
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Commits on Jan 3, 2024
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Commits on Jan 6, 2024
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Commits on Jan 7, 2024
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Commits on Jan 11, 2024
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Commits on Jan 13, 2024
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Merge pull request #578 from MQDuck/bingo-file-time
Choose bingo directory based on modified time
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Commits on Jan 14, 2024
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Commits on Jan 15, 2024
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Commits on Jan 17, 2024
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Commits on Jan 18, 2024
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Merge pull request #582 from MQDuck/paper-trashpaper
Paper TrashPaper
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Commits on Jan 20, 2024
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Third Person crowd control effect now gets restored after conversations
(or any other case where it might force you back to first person) - #583
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Mouse Inversion crowd control effect now uses data storage to store the
initial state instead of a flag, which should persist across game loads better (aka, at all). #584
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Move possible spawn locations off the top shelf of the mission 5 MJ12
Lab armoury shelves so you can actually reach them. #557
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Items given through Crowd Control (or, theoretically, any item given by
the randomizer) will no longer stick to you if they were stackable and the stack was already full.
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Commits on Jan 21, 2024
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Containers will only drop contents when they have actually been damaged
down to 0 or less health to prevent duping carrying containers across levels. Item reduction and weapon mod randomization in containers doesn't apply to carried containers. #585
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Commits on Jan 22, 2024
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Commits on Jan 23, 2024
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Commits on Jan 24, 2024
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Merge pull request #587 from MQDuck/newgameplus-tweak
New Game+ tweak tweak
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Merge pull request #577 from MQDuck/barrel_trash_fire
Flaming barrels drop flaming trash
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Merge pull request #579 from MQDuck/trashcan_trashbags
Trashcan trashbag drops
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Merge pull request #580 from MQDuck/newgameplus-settings
New Game+ user customizable settings
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Commits on Jan 25, 2024
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Commits on Jan 26, 2024
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Move the start of mission 3 infolink to be invoked on AnyEntry, rather
than just PreFirstEntry, so that it will still work when loading the autosave
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Crowd Control effect fixes: Float Away can no longer trigger in
conversations (so that they don't get interrupted) and swap player now actually checks for a successful swap before returning success
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Commits on Jan 27, 2024
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Commits on Jan 28, 2024
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Commits on Jan 29, 2024
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Update Augbot texture to remove the little tray thing and to mark the
texture as masked so that it has transparency
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Automatically enable the laser when the mod is auto applied if the au…
…tolaser option is turned on
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Commits on Jan 30, 2024
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Commits on Jan 31, 2024
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* add uses remaining to bot names * remove "Left" from repairbot name * add chance of zero-use medbots * make empty medbot% user definable, and change NG+ logic * set name of med/repair bots to "drained" when they have 0 uses * medbots spawn in any game type by default * augmentation bots get built * remove bot-uses name code * remove AugBot.pcx * use newer augbot texture * remove some added "%"s to advanced settings names * remove superfluous change to RepairBot.uc * add augbot datacube text * add MedicalBot.MakeAugsOnly * pluralize augbots in flagNameToHumanName * de-bump version number * make bot settings wordings more consistent * use "#var(prefix)" in empty medbot code * add score change for augbots * yet more beautiful consistency * Update DXRCore/DeusEx/Classes/DXRMenuSetupRando.uc Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com> * Update DXRModules/DeusEx/Classes/DXRMachines.uc Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com> * inject ab * double minimum repair bot likelyhood to roughly match minimum combined medbot and augbot likelyhood --------- Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com>
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Commits on Feb 1, 2024
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Sanitize map name in the plaintext tag used when reading information
devices and marking things as read
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Commits on Feb 2, 2024
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First draft of randomized globe in the intro/MJ12 lab for #447. Not
sure how good this looks?
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Rounded combat difficulty display (#593)
* round combat difficulty display to fewer digits * Update DXRModules/DeusEx/Classes/DXRFlagsBase.uc Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com> --------- Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com>
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Commits on Feb 3, 2024
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Fix issue where throwing a grenade, then facing a wall consumes your
ammo without actually throwing or placing a grenade. Fixes #519
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Revert "slightly cleaner grenade loss fix"
This reverts commit 754fe36.
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Slightly clean up older fix by checking state instead of a bunch of
different animations and doing the check in NearWallCheck instead of the general Tick function
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Bots show remaining uses in their name (#597)
* bots show remaining uses in their name * move RepairBot Super.Tick call to top of function * change wording for empty bot name string
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Images with goal locations marked revert back to default if goal
randomization is disabled
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Commits on Feb 4, 2024
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Commits on Feb 5, 2024
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Add framework for adding goal location information (and spoilers) over
top of map images. Add goal information for mission 1 in this format.
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Add goal location notes to the mission 5 MJ12 Lab image. Remove the
modified image with the goal locations baked in. Add proper descriptions for the mission 1 goal locations.
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Add weld point goal markers to the map image for mission 9. Make the
goal name show up in the title of the spoiled location. Update images used for lower decks map to be a clean version without any X's marking the original weld point locations or any text about the X's.
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Map Marker hints are now tied to goal locations to better handle when
multiple goals share locations
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Add map markers for Ambrosia and the Gate Key in mission 3 (the ambrosia
in Airfield, Hangar, and 747)
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Commits on Feb 6, 2024
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Commits on Feb 7, 2024
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Commits on Feb 8, 2024
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Keep enemies/NPCs wording consistent (#602)
* keep enemies/NPCs wording consistent * add "Total" to burned/gibbed stats message
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