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v2.6.3.4 Alpha #696

Merged
merged 17 commits into from
Apr 13, 2024
Merged

v2.6.3.4 Alpha #696

merged 17 commits into from
Apr 13, 2024

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Die4Ever
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@Die4Ever Die4Ever commented Apr 13, 2024

  • more bingo goals
  • targeting aug fix auto trigger for all weapons
  • items tossed out of carcasses will no longer block NPCs
  • Zero Rando removed more balance changes
  • fixed some aug descriptions
  • computer skill only inflate the cost of level 1
    • level 1 is the only one that's OP, we rarely saw players get upgrades past that
    • previously the base costs were: 1575, 3150, 5250
      • and now the base costs are: 1575, 2250, 3750

previously on v2.6.3.3 Alpha: #691

previously on v2.6.3.1 Alpha: #684

Die4Ever and others added 15 commits April 6, 2024 11:10
* add goal to tell paul you won't send distress signal

* use M04PlayerLikesUNATCO_Played flag for "You're not a terrorist" goal

* add "Not big into books" goal

* add "The mark of the educated man" bingo goal

* add "Talk to Jaime" bingo goal

* add "PaulToTong"/"SavedPaul" mutual exclusion

* add "Kill El Rey" bingo goal

* add "JoshuaInterrupted_Played" bingo goal
… some more goals (#693)

* add bingo failure functions

* add "LebedevLived" bingo goal

* don't mark bingo goals as succeeeded if they're already marked as failed

* require killing anna for "LebedevLived" bingo goal

* separate MarkBingo and MarkBingoAsFailed functions

* don't mark bingo goals if they've already been marked as failed

* clarify that "LebedevLived" require killing Anna

* don't repeat mutually_exclusive indices

* add "AimeeLeMerchantLived" bingo goal

* add "OverhearLebedev_Played" bingo goal

* remove unused variable from IsBingoFailed

* add *_AllianceEliminated markings to _AddPawnDeath and "ThugGang_AllianceEliminated" bingo goal

* move logic from various Died functions to _AddPawnDeath

* monitered -> monitored

Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com>

* separate *_AllianceEliminated into *_AllianceUnconscious and *_AllianceDead

* set progress to 0 in MarkBingoAsFailed

* use correct bindname for Le Merchant

* display a message when a goal gets marked as failed

* add "GiveZyme" bingo goal

* add *._BindNameDead and *._BindNameUnconscious _MarkBingo calls

* add "MarketKid_BindNameUnconscious" bingo goal, disabled

* add "MaggieLived" bingo goal

* add return statement to the end of PlayerDataItem.MarkBingoAsFailed

* remove index from commented out "MarketKid_BindNameUnconscious" bingo goal

Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com>

* Update DXRModules/DeusEx/Classes/DXREvents.uc

Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com>

---------

Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com>
@@ -112,10 +115,11 @@ simulated function bool CanHeal()
#endif

#ifdef injections
if (_CanHeal()) {
if (_CanHeal())
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we could have a preprocessor definition for

Suggested change
if (_CanHeal())
if (#var(mergedsuper)CanHeal())

@Die4Ever Die4Ever merged commit 91d005f into master Apr 13, 2024
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This was referenced Apr 14, 2024
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2 participants